Viewing a response to: @ryivhnn/re-ammonite-qbjcsg
This really sounds like a massive project and all by one person homeschooling children, How in Gods name do you do it? I did some animation projects years ago and had to translate all my dialogue into a dope sheets for timing, It was very difficult and a big collection of phonemes (I think that's the word) . The process being so long I got scared away from pursuing this career.
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Usually at night but now that the older two are teenagers that's suddenly when they want to have really in-depth conversations with me xD but yeh that's the major reason it progresses so incredibly slowly. I have played with shapekey phonemes briefly, think if I can be bothered making any these days (currently I can't but may change my mind down the line XD) I'd use poses as rigify's face rig is pretty good. I haven't otherwise done a lot with dialogue yet, so far only had to do some timing for a song in a project that I helped my sister with. She does 2d anim (as a hobby) and had a project where the camera was in first person mode and she was unsure how to move the scene around in a slightly complicated shot so I offered to block it for her, and literally used blocks which she then drew over the top of (except for the block coming down the stairs with the camera attached, I just needed to know how tall the first person character was and you otherwise never see anything except his arms). Anyway I used markers to work the timing out, maybe that's something like what you're talking about? <center></center> I don't know if you can see them at the bottom of the top left panel? XD Anyway I should probably also make it clear that I have never worked in industry and I have no idea how things are supposed to be done or even what things are called half the time, everything I know how to do is based on when I needed/wanted to do something and I would bumble around til I figured it out or if I couldn't figure it out then I would scour the internet and then half the time do my own thing anyway with a slightly better idea after having read a chunk of internet about it, so me knowing exactly what you're talking about and not realising it or having no idea what you're talking about is equally likely :) <div class="pull-right">https://technonaturalist.net/sites/default/files/styles/sensible_display/public/art/2019/09/heartfyn_0.png?itok=QHDoN0HE</div>
author | ryivhnn |
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Funny. When I was trying my hand at animation it was still using Cell painting by hand, and everything else by hand really. Also did some claymation. Back then I could see computers coming in and making everything so much easier and in some ways much more complex. Now my interest in Blender is much more for doing woodworking designs and film. Have not had that much time to play with it but see that the animation possibilities are amazing and it could soon be industry standard with all the development going on.
author | ammonite |
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Closest I've done to the hand drawing thing is Flash animation which is what I started off doing. Bloody hard work, especially if like me you suck at drawing. 3d is much easier, it's just the building that's hard XD I did stop motion at uni in the first year of the Multimedia course I did. Another thing that was a lot of hard work x_x especially as we spent all of one class on it (I was in the guinea pig group for that course and they crammed way too much into it). The animation possibilities have been amazing for a while, and things keep getting better and easier every version :) Well easier once you work out where everything is between versions XD <div class="pull-right">https://technonaturalist.net/sites/default/files/styles/sensible_display/public/art/2019/09/heartfyn_0.png?itok=QHDoN0HE</div>
author | ryivhnn |
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