Viewing a response to: @ammonite/re-ryivhnn-202066t1416341z
> this is the script for your animation and you want to import it into Blender as a dope sheet. How do your dope sheets work? O_O mine is a bunch of dots. <center></center> <center><sup>I also selected everything so it would look more interesting, normally only have multiple items selected if I need to make sure they're moving at the same time XD</sup></center> And nope this is just outline of various events (the scripts are much more fleshed out, their events are also summarised in the outline/timeline/thing). There were 200+ pages because I basically got a bit carried away when I went back in time to find out why some characters were acting in a particular way and found more and ended up with 2000 odd years of history. Didn't lose any time as I bought 3dC ages ago for sculpting, retopo and painting. I'll be moving the sculpting to Blender now that it's so much better, but the other two still have a way to go before I'll find them usable (they are actually usable right now to some value of usable, I just hate how they work). And I've only just started looking at physics now so no time lost there either XD <div class="pull-right">https://technonaturalist.net/sites/default/files/styles/sensible_display/public/art/2019/09/heartfyn_0.png?itok=QHDoN0HE</div>
author | ryivhnn |
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This really sounds like a massive project and all by one person homeschooling children, How in Gods name do you do it? I did some animation projects years ago and had to translate all my dialogue into a dope sheets for timing, It was very difficult and a big collection of phonemes (I think that's the word) . The process being so long I got scared away from pursuing this career.
author | ammonite |
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Usually at night but now that the older two are teenagers that's suddenly when they want to have really in-depth conversations with me xD but yeh that's the major reason it progresses so incredibly slowly. I have played with shapekey phonemes briefly, think if I can be bothered making any these days (currently I can't but may change my mind down the line XD) I'd use poses as rigify's face rig is pretty good. I haven't otherwise done a lot with dialogue yet, so far only had to do some timing for a song in a project that I helped my sister with. She does 2d anim (as a hobby) and had a project where the camera was in first person mode and she was unsure how to move the scene around in a slightly complicated shot so I offered to block it for her, and literally used blocks which she then drew over the top of (except for the block coming down the stairs with the camera attached, I just needed to know how tall the first person character was and you otherwise never see anything except his arms). Anyway I used markers to work the timing out, maybe that's something like what you're talking about? <center></center> I don't know if you can see them at the bottom of the top left panel? XD Anyway I should probably also make it clear that I have never worked in industry and I have no idea how things are supposed to be done or even what things are called half the time, everything I know how to do is based on when I needed/wanted to do something and I would bumble around til I figured it out or if I couldn't figure it out then I would scour the internet and then half the time do my own thing anyway with a slightly better idea after having read a chunk of internet about it, so me knowing exactly what you're talking about and not realising it or having no idea what you're talking about is equally likely :) <div class="pull-right">https://technonaturalist.net/sites/default/files/styles/sensible_display/public/art/2019/09/heartfyn_0.png?itok=QHDoN0HE</div>
author | ryivhnn |
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Funny. When I was trying my hand at animation it was still using Cell painting by hand, and everything else by hand really. Also did some claymation. Back then I could see computers coming in and making everything so much easier and in some ways much more complex. Now my interest in Blender is much more for doing woodworking designs and film. Have not had that much time to play with it but see that the animation possibilities are amazing and it could soon be industry standard with all the development going on.
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