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parent_permlink | hive-140217 |
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author | victoriapineda17 |
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permlink | the-beautiful-world-of-va11-hall-a-eng-esp-el-hermoso-mundo-de-va11-hall-a |
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title | "The beautiful world of va11 Hall-a [Eng-Esp] El hermoso mundo de va11 Hall-a" |
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body | "

<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/23vhPzGxEPZNi28a4Pkbzetvax9xacfwjUtMA1Xv4S3JAPaxXrcToqMh8iKmThoFwZS28.png" alt="3.png">
<blockquote>
Es difícil hacer un análisis de este juego sin tocar un poco de la historia y las reacciones que ella conlleva, no sentiría que hice un trabajo completo si llegase a retener mis opiniones por miedo a contar aspectos relevantes de la historia que puedan afectar la experiencia de otro jugador, si bien no me voy a enfocar plenamente en elementos que se presentan en el juego <em>(principalmente porque no es el estilo de narrativa que manejo en mis análisis)</em> si es necesario hacer una mención que por superficial que parezca pueden alterar la vista objetiva de quienes vayan a experimentar el título vallhalla por primera vez, esto es una alerta spoiler camuflada con una alerta de mucho texto, espero que sea de vuestro agrado, tanto este análisis crítico netamente subjetivo como el juego que en esta oportunidad homenajeo y recomiendo hasta el cansancio.
</blockquote>
<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/23zH1nsvYWHPQqFsNqsd1MVpXUVd1WecaLXeK9U2RopEVuaodJVprcXMmP3tqwHJ2NDD6.jpg" alt="2.jpg">
Vallhalla se desarrolla en un contexto cultural que presenta paralelismos con el medio social de los genios que desarrollaron la obra, nos situamos en el año 2015, una pequeña compañía de videojuegos ubicada en Venezuela por fin pudo conseguir publicar un título que había recibido varias revisiones y que había pasado por muchas fases antes de convertirse en el producto de alto impacto que es hoy.
La regencia de la invasión mental de los conceptos casi radicales que fluían en aquella época en los círculos sociales de un país entero, quitaban peso a muchos otros temas que podrían verse en la palestra publica en naciones que no estuvieran pasando por un proceso de transición tan imperante como el de Venezuela, esta reflexión nos lleva de vuelta a uno de los principales aspectos del juego.
Las personas tendemos a tener una tolerancia limitada con respecto a temas que nos parecen recurrentes, no obstante, es muy común que caigamos en el sesgo de pensar que las demás personas también pueden estar igual de excesivamente expuestas a estos temas, dando como resultado un flujo poco equilibrado en el intercambio de ideas, no es poco común conseguir puntos en los que tengamos que ceder concesiones para poder continuar con el intercambio, <em>¿a donde quiero llegar con todo esto?</em> es de vital importancia entender el contexto cultural donde se desarrolla vallhalla para que no caigan de sorpresa conceptos que de otra manera podrían dejar alienados a algunos, quienes no han sido expuestos en este caso a debates socio políticos, es evidente que no es necesario tener un dominio de estas filosofías para abordar el juego, pero si para comprender los caminos más rebuscados de este análisis.
<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/23tvVvYJuNfe35Dgb7iTWCF9tD29h4pgkt3DHEhzDEFP2a9DgZnebBL4vSPKHe4iVeHjz.png" alt="image.png">
La mecánica jugable de Vallhalla es una sola, la cual tiene suficiente peso y coherencia para acompañar a la perfección el mundo creado en el juego y sus personajes que son realmente el principal atractivo, se trata de atender un bar desde la barra de tragos, escuchando las quejas e historias de los clientes mientras atiendes sus pedidos, de la misma forma las bebidas que consumen y las historias que cuentan suelen tener un hilo conductor muy coherente que pocas veces pasa desapercibido y carente de sentido <em>(entendido como un arquetipo general de personas que consumirían una bebida cualquiera, sin ánimos de caer en el estereotipo)</em> puedes conseguir que algunos se vuelvan clientes regulares si eres capaz de mantenerlos interesados en la conversación y preparas sus tragos de la forma en la que te los piden, énfasis en "la forma en la que te los piden" <em>(este pensamiento queda mucho más desarrollado en el siguiente punto)</em>.
<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/243zy9PrGeFRRZ93qrh6NgMLGSbv395qijbazUBFaLK2TvXYC4uskDf72Y2XEp97aqzjE.jpg" alt="3.jpg">
Si tuviera que definir Vallhalla en pocas palabras serían esas, pasión y paciencia, la pasión implica compromiso, debe estar asociada a una intención y la intención de este juego es simple, enlazar la historia de los personajes que te encuentras con la tuya, el juego realiza muchos intentos (exitosos) de hacerte caer en una conversación, una simple y sencilla conversación con una persona... <em>¿una persona?</em>
Son personajes, creados y desarrollados en una computadora, no porque tengas de frente a un cyborg sino porque las interacciones, diálogos, rasgos característicos, gustos, ambiciones, deseos y miedos de estas personas fueron pulidas de antemano por los desarrolladores, puede parecer obvio para este y para cualquier otro título <em>(que no sea multijugador)</em> pero es una línea de distinción que se difuminaba de vez en cuando, este es un punto totalmente a favor para el juego, siendo que la mayor cantidad de tiempo la pasaremos atentos a las conversaciones que tiene el personaje que controlamos <em>(Jill)</em> con los clientes que llegan al bar con sus pintorescas personalidades y variadas líneas de pensamiento, incluyendo filosofías.
Retomando la frase enfatizada anteriormente "la forma en la que sirves sus tragos", ocurre que Vallhalla entiende de una forma única las interacciones humanas y sus sutilezas, con una mayor precisión de la que yo alguna vez podría hacerlo, siendo una persona que ha interactuado con miles <em>(probablemente)</em> de otros individuos, cada uno con sus complejidades y sus imperfecciones, las amistades que entablas con los personajes de Vallhalla se sienten reales, humanas, elaboradas con mucha <strong>pasión y paciencia</strong>, sucede que un personaje puede llegar alterado porque tiene un trabajo muy agotador física y mentalmente y te pide que le prepares un trago sencillo, pero tu sabes que ese personaje le gusta el whisky a las rocas <em>(por ejemplo)</em> y si estuviste prestando atención a sus historias sabes que el whisky le trae recuerdos de sus viejos amigos y logra ponerlo de buen humor, el juego no te va a pedir que le sirvas un whisky a las rocas, todas las instrucciones apuntan a que debes prepararle otro tipo de trago, pero como su amigo, sabes que lo que realmente necesita es este otro trago, cuando se lo preparas y se lo das... no ocurre nada, el juego no te da una bonificación lúdica, no te recompensa con grandes números frente a la pantalla, sin embargo la expresión del personaje cambia, se da cuenta que le diste algo que no te pidió, sonríe y se sienta en silencio.
<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/23u5tamUYECgd623StJPAVJ7P4kWMw5QDehcYXLbTRMyu9Xr8TRUSY3Cweh79LC7pFZ4Q.png" alt="image.png">
Este estímulo, a simple vista, por característico y singular que se presente a si mismos, no deja espacio a entender si cambió o no algo por la decisión que tomaste, la costumbre general es tener la posibilidad de ver todas las opciones dispuestas frente a nosotros, evaluar con cautela y precisión cual de las opciones se adapta mejor a lo que queremos lograr o comunicar, sin embargo este proceso no suele ser muy orgánico ya que en nuestra cotidianidad no podemos ver las opciones que tenemos en cuanto a tratar con otras personas se refiere, no podemos evaluar sistemáticamente los resultados que nos podría ofrecer decir una cosa u otra, o si tener un gesto bondadoso con alguien crearía la reacción que esperamos
Vallhalla cuenta con un espectro muy amplio de emociones y situaciones, lo que aquí presenté ha sido una parte minúscula del vasto mundo que realmente tiene para mostrar.
Quienes hayan tenido la oportunidad <em>(dicha o desgracia)</em> de trabajar en este ambiente, sirviendo tragos a otras personas, pueden argumentar si es o no una experiencia gratificante, escuchar historias interesantes y ser en quien todos confíen sus secretos, ser los primeros en enterarse si una chica está embarazada y no ha tenido la valentía de decirle a sus padres, tener las agallas de aconsejarla y aunque te cueste tu trabajo, negarte a servirle alcohol porque no es bueno para ella, todas estas situaciones son tremendamente específicas pero caben dentro del contexto cultural que antes intentaba asociar <em>(atrozmente)</em> un contexto lleno de personas rotas, perseguidas por su entorno decadente, con ganas de progresar y salir adelante, arrepentidas de lo que un régimen totalitario les ha empujado a hacer o a cuestionarse sus principios por conservar su trabajo, como dije, situaciones muy específicas pero que con el suficiente tiempo, seguro habrás presenciado, más allá de eso, Vallhalla te provee de una experiencia que te abrirá los ojos a realidades que ignoramos normalmente, y con toda razón, no hay porqué involucrarse en la realidad de quien no está dispuesto a compartirla, pero para eso eres quien sirve los tragos.
<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/241tvhQ5Eadu1asfeTwb9itR7ASCEg75kypskyn9BkfxpjxwNQHg9V3KVTxzCTTWJb7RW.jpg" alt="4.jpg">
La <strong>Sobriedad sobria</strong> es un termino que decidí acuñar para referirme al estado de sobriedad que presentan algunos personajes, porque si, estamos surtiendo alcohol a personas adultas <em>(supuestamente)</em> y escuchando su lento descenso hasta estar ebrios, pero antes del espectáculo hay una etapa a la que recomiendo prestar especial atención, su etapa de sobriedad te revela detalles relevantes y mucho más interesantes de sus historias, como es de esperarse en este juego, si prestas atención a la conversación que estás teniendo, no solo vas a percibir las sutilezas de el personaje que te está hablando antes de intoxicarse, sino que te dejarán pistas para que puedas conseguir secretos interesantes más adelante.
Me reservo el derecho de Spoiler porque vale mucho la pena encontrar estos secretos por ti mismo.
La experiencia de Vallhalla no dura demasiado, aproximadamente 6 horas si juegas a un ritmo tranquilo, leyendo con detenimiento cada diálogo, como simulador de bartender tiene sus carencias, sin embargo lo que rescato de esta experiencia y me gustaría volver a sentir en otros títulos sin importar si son de la misma compañía, es la cantidad de horas que pasé escuchando historias y, aunque esto entraría en la categoría del simulador de quien surte los tragos en un bar, creo que se debe más al desarrollo de personajes exquisito que maneja esta campaña, no solo por el arco perfectamente trazado que casi todos sus personajes reflejan a través de la duración del juego sino por la credibilidad que te dan al ser fieles a sus personalidades, rasgos, expresiones, ademanes si se quiere, no tienen nada que enseñarte, no tienen nada que ganar, solo quieren ser escuchados y tener un lugar para desahogarse mientras se sientan tranquilos a tomar un trago, y al igual que yo, puede que lo hayas olvidado, pero estamos hablando de personajes ficticios y programados.
Como siempre, te recomiendo que disfrutes esta experiencia por tus propios medios para que puedas entender realmente lo que significa encontrar "personas" que vale la pena escuchar, que entres en contacto con el alma altruista que tienes dentro de ti y que Jill logra reflejar a la perfección, Vallhalla ocupará un lugar especial en la estantería de juegos de mi corazón.
Muchas gracias por leerme y hasta la próxima.
<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/23tv3ufTGwY4fqEdmapn5egV3jqkck1y692W3gjYkk2cjtpiTfdDPwCtRmon7eXtSwMCx.png" alt="343423412412312341.png">
<blockquote>
It is difficult to make an analysis of this game without touching a little of the story and the reactions that it entails, I would not feel that I did a complete job if I were to retain my opinions for fear of telling relevant aspects of the story that may affect the experience of another player, although I am not going to focus fully on elements that are presented in the game <em> (mainly because it is not the style of narrative that I use in my analysis) </em> if it is necessary to make a mention that by superficial It seems they can alter the objective view of those who are going to experience the vallhalla title for the first time, this is a spoiler alert camouflaged with a too much text alert, I hope you like it, both this purely subjective critical analysis and the game that in this opportunity i honor and recommend.
</blockquote>
<strong>Cultural context</strong>
Vallhalla takes place in a cultural context that presents parallels with the social environment of the geniuses who developed the work, we are in 2015, a small video game company located in Venezuela was finally able to publish a title that had received several reviews and It had gone through many phases before becoming the high impact product that it is today.
The regency of the mental invasion of the almost radical concepts that flowed at that time in the social circles of an entire country, took weight away from many other issues that could be seen in the public arena in nations that were not going through such a transition process. prevailing like that of Venezuela, this reflection takes us back to one of the main aspects of the game.
People tend to have a limited tolerance regarding themes that seem recurring to us, however, it is very common for us to fall into the bias of thinking that other people may also be equally excessively exposed to these themes, resulting in a unbalanced flow in the exchange of ideas, it is not uncommon to get points where we have to give concessions to continue with the exchange, <em> where do I want to go with all this? </em> it is very important to understand the cultural context where vallhalla is developed so that concepts that might otherwise alienate some, who have not been exposed in this case to socio-political debates, do not fall by surprise, it is evident that it is not necessary to have a command of these philosophies to address the game, but to understand the most elaborate ways of this analysis.
<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/23tvVvYJuNfe35Dgb7iTWCF9tD29h4pgkt3DHEhzDEFP2a9DgZnebBL4vSPKHe4iVeHjz.png" alt="image.png">
The playable mechanics of Vallhalla is simple, which has enough weight and coherence to perfectly accompany the world created in the game and its characters that are really the main attraction, it is about serving a bar from the drink bar, listening the complaints and stories of customers while you attend their orders, in the same way the drinks they consume and the stories they tell usually have a very coherent common thread that rarely goes unnoticed and lacks sense <em> (understood as a general archetype of people who would consume any drink, without falling into a stereotype) </em> you can get some of them to become regular customers if you are able to keep them interested in the conversation and prepare their drinks the way they ask , emphasis on "the way they ask you" <em>(this thought is much more developed in the next point)</em>.
<strong>Passion and patience</strong>
If I had to define Vallhalla in a few words, it would be those, passion and patience, passion implies commitment, it must be associated with an intention and the intention of this game is simple, to link the history of the characters that you meet with yours, the game makes many (successful) attempts to get you to fall into a conversation, a plain and simple conversation with a person... <em> a person? </em>
They are characters, created and developed on a computer, not because you have a cyborg in front of you but because the interactions, dialogues, characteristic features, likes, ambitions, desires and fears of these people were polished in advance by the developers, it may seem obvious to this and for any other titles <em>(that is not multiplayer)</em> but it is a line of distinction that was blurred from time to time, this is a point totally in favor for the game, being that the greater amount of time We will spend listening to the conversations that the character we control <em> (Jill) </em> has with the customers who come to the bar with their colorful personalities and varied lines of thought, including philosophies.
Returning to the phrase emphasized above "the way you serve their drinks", it happens that Vallhalla understands human interactions and their subtleties in a unique way, with greater precision than I ever could, being a person who has interacted With thousands <em> (probably) </em> of other individuals, each with their own complexities and imperfections, the friendships you make with Vallhalla's characters feel real, human, crafted with a lot of <strong> passion and patience </strong>, it happens that a character can get upset because he has a very physically and mentally exhausting job and asks you to prepare a simple drink, but you know that this character likes whiskey on the rocks <em> (for example) </em> and if you've been paying attention to his stories, you know that whiskey brings back memories of his old friends and puts him in a good mood, the game is not going to ask you to serve a whiskey on the rocks, all the instructions pointed out. You still have to prepare another type of drink for him, but as his friend, you know that what he really needs is this other drink, when you prepare it and give it to him ... nothing happens, the game does not give you a game bonus, It does not reward you with large numbers in front of the screen, however the character's expression changes, he realizes that you gave him something that he did not ask for, he smiles and sits in silence.
<img src="https://files.peakd.com/file/peakd-hive/victoriapineda17/23u5tamUYECgd623StJPAVJ7P4kWMw5QDehcYXLbTRMyu9Xr8TRUSY3Cweh79LC7pFZ4Q.png" alt="image.png">
This stimulus, at first glance, no matter how characteristic and singular it presents itself, does not leave room to understand whether or not something changed due to the decision you made, the general custom is to have the possibility of seeing all the options available in front of us. , evaluate with caution and precision which of the options best suits what we want to achieve or communicate, however this process is not usually very organic since in our daily lives we cannot see the options we have in terms of dealing with other people. refers, we cannot systematically evaluate the results that saying one thing or another could offer us, or if having a kind gesture with someone would create the reaction we expect
Vallhalla has a very wide spectrum of emotions and situations, what I presented here has been a miniscule part of the vast world that it really has to show.
Those who have had the opportunity <em> (fortune or misfortune) </em> to work in this environment, serving drinks to other people, can argue whether or not it is a rewarding experience, listen to interesting stories and be trusted by everyone for their secrets. , be the first to find out if a girl is pregnant and has not had the courage to tell her parents, have the guts to advise her and even if it costs you your job, refuse to serve her alcohol because it is not good for her, all these situations are tremendously specific but they fit within the cultural context that I previously tried to associate <em>(atrociously)</em> a context full of broken people, persecuted by their decadent environment, wanting to progress and get ahead, regretting that a totalitarian regime has pushed them to do or to question their principles to keep their job, as I said, very specific situations but that with enough time, surely you will have witnessed, beyond that, Vallhalla provides you with an experience that will open your eyes to realities that we normally ignore, and with good reason, there is no reason to get involved in the reality of those who are not willing to share it, but for that you are the one who serves the drinks.
<strong>sober sobriety</strong>
<strong> Sober sobriety </strong> is a term that I decided to use to refer to the state of sobriety that some characters present, because yes, we are supplying alcohol to adults <em> (supposedly) </em> and listening to their slow descent until drunk, but before the show there is a stage to which I recommend paying special attention, their sobriety stage reveals relevant and much more interesting details of their stories, as is to be expected in this game, if you pay attention to the conversation that you are having, not only will you perceive the subtleties of the character who is speaking to you before getting intoxicated, but they will leave you clues so you can get interesting secrets later.
I reserve the right to Spoiler this part because these secrets are so worth finding out for yourself.
The Vallhalla experience does not last long, approximately 6 hours if you play at a calm pace, carefully reading each dialogue, as a bartender simulator it has its shortcomings, however what I rescue from this experience and I would like to feel again in other titles no matter if they are from the same company, is the amount of hours I spent listening to stories and, although this would fall into the category of the simulator of whoever dispenses the drinks in a bar, I think it is due more to the exquisite character development that this campaign handles , not only because of the perfectly drawn arc that almost all of its characters reflect throughout the duration of the game but because of the credibility they give you by being faithful to their personalities, features, expressions, gestures if you want, they have nothing to teach you, they have nothing to gain, they just want to be heard and have a place to vent while they sit back for a drink, and just like me, you may have forgotten , but we are talking about fictional and programmed characters.
As always, I recommend that you enjoy this experience on your own so that you can really understand what it means to find "people" worth listening to, that you get in touch with the altruistic soul that you have within you and that Jill manages to reflect on. perfection, Vallhalla will occupy a special place on the shelf of my heart.
Thank you very much for reading me and until next time.
" |
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parent_permlink | re-taskmaster4450le-202145t151156254z |
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author | allcapsonezero |
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permlink | re-bitcoinflood-3c4n8h |
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title | "" |
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body | "Stands for Hive Smart Chain (just like BSC but uses Hive for gas). It is being worked on.
Posted Using [LeoFinance <sup>Beta</sup>](https://leofinance.io/@allcapsonezero/re-bitcoinflood-3c4n8h)" |
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json | {"contractName":"tokens","contractAction":"issue","contractPayload":{"symbol":"LEO","to":"krnel","quantity":"11.835"}} |
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