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Splinterlands will try to implement anti-bot measures in Modern format. by theukm

View this thread on: hive.blogpeakd.comecency.com
· @theukm · (edited)
$22.41
Splinterlands will try to implement anti-bot measures in Modern format.
	
f6897d275dfe63eacf3e01af63abb2826624f35b
## Proposal
This proposal has been heavily edited to allow Splinterlands the freedom to implement anti-bot measures in Modern format. You can view Yabapmatt's proposal in the comment section but I will also copy it here: 

*"Instead of creating an entirely new play mode (which would be a pretty big project), what if we instead tried implementing anti-bot measures in Modern format only? This would be much, much easier to actually implement and try out and bots would still have a format with 50% of the rewards that they can participate in (Wild)."* - Yabapmatt

The above proposal from Yabapmatt is the item being voted on.

## Purpose
While Splinterlands is aiming to become a game in which humans and bots can compete on equal footing, it currently is not. By testing anti-bot measures in Modern format players can begin to enjoy competition against each other.

Thank you for reading this proposal. I would kindly ask you to comment below with your thoughts. 

## Proposal History 
I have added this small history to provide clarity into how the proposal from Yabapmatt arose. Originally, I put forward the proposal:  

"Splinterlands will create a temporary ranked mode with anti-bot measures. The league will be a copy of the current ranked system with the addition of anti-bot solutions. Fifty percent of the current reward pool will be used to fund rewards. At such a time when humans and bots can compete equally as per the intentions of the Splinterlands team the leagues will be merged again." 

Yabapmatt responded:

"Instead of creating an entirely new play mode (which would be a pretty big project), what if we instead tried implementing anti-bot measures in Modern format only? This would be much, much easier to actually implement and try out and bots would still have a format with 50% of the rewards that they can participate in (Wild)."

I agreed to this alternative. I edited the proposal to be solely based upon his suggestion.


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vote details (871)
@aironeous ·
$0.02
Assuming wild format:

Randomly disallow certain cards to be played the same way they do now with Splinters in ranked. Start out with tanks to keep it simple and test it.
Examople: Match says water or fire splinters only but Baakjira and Grum are disallowed for this match.

Randomly disallow a Beta, Untamed or Dice card to be played as a fighter and turn it into a summoner for that match with the buffs/nerfs applicable dependent on the card level and match level.
Example: I am playing in a gold tournament. For this match it has some kind of crazy world symbol or Praetoria holiday symbol letting me know that a beta/untamed/dice card will be useable as a summoner. Match is earth and death splinters only - it shows Boogeyman and Epona as useable summoners but disallowed as fighters.
I only have a level 6 boogeyman so it will grant rust and slow but if this were a Diamond match and I had him at max level it would also have demoralize. I only have a level 2 Epona so I can go with her for Divine shield and strengthen.

Flip a coin - winner gets to use a random totem which may or may not apply to the match. For example +1 melee or +1 magic. I'm not 100% on this one as it just replaces skill with RNG but it is an idea to consider if both players know it is coming.

Imagine there was companies like XBOT, Splintermate and Archmage openly advertising as cheating programs to beat other players in Chess tournaments. They would be all over the news as criminal enterprises and the lawsuits would fly so why are they not treated the same way for this game? Nobody wants to pony up the money to sue them or send them a "cease and desist?" Yes I am aware that would leave private bots and bots in other countries. There are other solutions for those.

If you look at https://en.wikipedia.org/wiki/Cheating_in_chess a general rule of thumb when people get really creative in cheating to avoid rules is bottom line - "The players shall take no action that will bring the game of chess into disrepute."
These bots are hurting the reputation of Splinterlands so something has to be done.
👍  ,
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vote details (2)
@aironeous · (edited)
I feel that Matt and Aggroed are biased on this subject and I want some other person outside the team to oversee the implementation of this and a 3rd outside party to audit it before we get the "See we tried, it didn't work" BS which I know is coming. 

There is no decentralization fairy that will stop people from scamming and stealing rewards from this game/WEB3 project. You have to take concrete, effective actions.

What do you see now? A plethora of people justifying running a bot. All the content creators are botting. This is ridiculous. You are creating an online culture of "it's OK to steal rewards from other payers by using a bot."

Instead of pointing the finger at players and calling them salty and even making cards to make your point, how about we turn the tables and make a card called the decentralization fairy to poke fun at your weird out of touch with reality belief that decentralization will solve everything including crime because it won't.

I can name 5 countries that have nothing and will destroy your project to print money for themselves. Please get a grip. I totally understand your efforts to head towards decentralization and 100% agree with them but you can't just abandon the serious security issue of botting and leave it to the decentralization fairy.

Stop pretending that you are not a hybrid model because that is what you are.
Is the IP decentralized? How about the game programming? etc.?
You are a hybrid of decentralized and centralized and you have to be.


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@alexko-steemit ·
$0.02
What's the difference between one person who has 100 accounts or 100 people if everyone is invested in the game? Why does everyone say that bots are bad and that their owners are pulling resources out of the game? Why does no one say that most of the owners of weak accounts dream of recouping their small investments, which means withdrawal of funds from the game! 
👍  
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vote details (1)
@bronko · (edited)
are you still in the year 1980? hardly anyone talks about the bots pulling resources out of the game. it's about the bots destroying the game by taking the fun out of the players. all measures in the past to reduce the damage of the bots. has massively destroyed the fun of the game. or do i have to mention for example that a game is mega shit for a gamer which you can only play 30 minutes a day?

but this is a core problem. some like you no longer see that the game is first and foremost a game and that the ecosystem is only a part of the game....
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@alexko-steemit ·
I am on both sides. I like playing and I like doing automation. I don't care if I play with a bot or a human, it all depends on the cards and experience. Bots are dumb right now. Here bots from Lamba were mega cool, they were interesting to play with!

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@analrapist ·
This is an ideal solution to deal with the bot issue
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@analrapist ·
Really fucked up that you can edit a proposal after it's already been submitted and voted on. I say this as someone who agrees with both the original and the updated version.

I just think this creates a terrible precedent where people can propose one thing and then dramatically alter it at the 11th hour.
👍  
👎  ,
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vote details (3)
@michealb · (edited)
don't think it breaches this? (the proposal guild lines)

https://peakd.com/splinterlands/@splinterlands/sps-governance-community-proposals-v1

Guess you could make a proposal to change rules around editing a proposal 😀
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@analrapist ·
Yeah and also seeing how if a single whale disagrees with your comment then it can get hidden just like that with a single downvote

real great system we got here for fostering discussion
👎  ,
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vote details (2)
@aurikan ·
SI, DEFINITIVAMENTE ES LA UNICA OPCION DE SALVAR SPLINTERLANDS, pero las ballenas de bots,, votaran NO..... La democracia no siempre funciona
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@axlertwinblade ·
Something to think about with Anti-bot measures.  ( @yabamatt ) 

**Possible Problem -->**  Without bots it may be hard for the game to find a player with similar rank to fight.

**Suggested Solution -->**  
- Give the games match making service 10-20 seconds to find a match.
- If no match is found, continue with a fight similar to a brawl
- Issue a fight ruleset
- Allow a team to be entered.
- put the fight in a queue for when a proper opponent can be found.
- Allow notifications and viewing of Queued fights that take place at a later time.   
👍  , , ,
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vote details (4)
@theukm ·
This seems like a really smart solution. It solves an important issue and phases itself out as player liquidity grows. As a tangent it's curious how I never used the word "liquidity" before I became interested in Crypto but now I seem to find so many uses for it. Thanks for your comment and the potential solution to a big problem!
👍  
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vote details (1)
@birdzbeezntreez ·
Just Ban Bots altogether and it solves the problem.I'm tired of robots. why even play ?
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@bitcoinsig ·
$0.40
This proposal should fail, it's tantamount to "bots bad, I hate bots, make them stop" but provides no details in how that should be done. I think proposals should not be amorphous hand waving of changes without details. 
👍  ,
👎  
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vote details (3)
@blindmanmoses ·
we desperately need to implement anti bot measures for the future of the game. Without new players splinterlands will shrivel and die. New players bring new money into the game, but we can't get new players because they get beaten repeatedly by bots before they can even learn the game. Nobody wants to play a game after loosing 10 times on a row. 

TO those making money with bots currently I say there will be more money to make in the future if new players are allowed to learn to play. Otherwise money will stop flowing and nobody will be making any.
👍  
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vote details (1)
@bloodofking ·
veja bem, ele nao vai ter partidas, quem vai jogar com eles ? e outra coisa so se aprende jogando e perdendo acumulando experiencia e tempo de jogo ? não existe esse de o cara so nao esta ganhando por conta dos bots, ele nao ganha por que ainda nao sabe jogar. 
se essa proposta ganhar, voce ainda vai continuar um jogador ruim. 
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@blockchainff ·
We appreciate this proposal and spoke to users on both sides. We have provided an update to our stance here: https://peakd.com/hive-13323/@blockchainff/supporting-the-anti-bot-proposal-a-step-towards-addressing-community-concerns-while-keeping-future-possibilities-open
👍  
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vote details (1)
@bloodofking · (edited)
we also have the investor who bought cards for the rental of cards, this will be with a big loss if you don't think about the absorption of the cards of the bots.

👍  ,
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vote details (2)
@bloodofking ·
this being an emotion vote, Splinterlands is an ecosystem, there are many actors involved and modes of interaction.
rethink your votes.
who turns to a game where the ecosystem is broken?
there are no counterpayments to minimize the effects of withdrawing bots or even reducing their return.
👍  ,
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vote details (2)
@bloodofking · (edited)
$0.59
Bots in Splinterlands offer several advantages, especially for new players. Firstly, they help to balance the game, allowing novice players to compete on an equal footing with more experienced players, even without access to rare cards or powerful decks. This makes the game more fair and accessible to all players, regardless of their dedication or financial resources.
Additionally, bots add an extra layer of unpredictability and excitement to matches, providing a more challenging and enjoyable gaming experience. New players can learn from bots by observing different strategies and unique decks, which can help them improve their skills and refine their own strategies.
Finally, bots can help keep the community engaged and interested in the game, offering new opportunities for gameplay and keeping the gaming experience fresh and exciting. This is especially important for new players, who may be drawn to the game by its vibrant and constantly evolving community.
In summary, bots in Splinterlands are beneficial for new players, making the game more fair, challenging, and engaging. They offer an opportunity to compete on an equal footing with more experienced players, learn from different strategies and decks, and engage with a vibrant and constantly evolving community.
👍  , , ,
👎  
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vote details (5)
@aironeous ·
OMG no
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@topkek420 ·
Do you seriously believe in what you said? How exactly do bots make the game more fair for new users?
👍  
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vote details (1)
@bloodofking ·
who will absorb items from bots? you are going to destroy everyone's assets with headless ideas, who will be interested in an NFT game that destroyed the assets of those who were playing? When they can answer how bot assets will be incorporated into an economy without bots without destroying the economy I will be in favor until then I vote against.
👍  ,
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vote details (2)
@bronko · (edited)
$0.80
i vote for it. if you give people the choice to play by themselves or a bot. why shouldn't people also have the choice if they want to play against bots or against humans....

actually I think you can leave the ranking list where you earn money so, just let everyone with his bot pick up his money there daily. and makes for the people a mode where they have fun and get things where on bots have no interest. but since we seem to wait in vain for the perfect solution and always have only excuses this is not perfect that is not perfect to then do nothing for years. I will vote for any proposal that does anything at all. so that finally comes movement in the matter!
👍  , , , , ,
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vote details (6)
@theukm ·
Thank you. I think giving choice to the players is at the very heart of this proposal.
👍  
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vote details (1)
@bronko · (edited)
it's honestly embarrassing that we even have to discuss this. splinterlands is a game. 
but in recent years has introduced a lot of player hostile things to reduce the damage of the bots. which really means to protect bots so you do not have to ban them.  
and now that it's about creating a free space for the players, suddenly there is a loud cry. because the bot could cry if he has to play in wild? or is it about greed and you are afraid that you could take less in the short term?
we take less because of all the bot protection measures!
as if bots aren't already a pretty big funkill for players, they're taking more and more of our fun away.
what has been introduced that is harmful to players because of bots?

1.ecr/energy limits the playtime extremely, so extremely player-hostile!

2.starter cards penalty, increases the paywall for new players extremely. so harmful to get new players.

3.the card level reward adjustment, restricts the skill. thus reduces the game fun!

i think i don't need to list all the other small changes. fact is, all player-damaging things to protect the bots!

and those who still play despite all these measures will have to deal with bots that play at professional level. wooow!


that's why you should be afraid for your profit. because a game introduces player-hostile things and not because you are no longer allowed to suck on the modern pool......

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@bronko ·
@theukm you might want to add that. because many people are worried that the implementation will eat up too many resources.

![image.png](https://files.peakd.com/file/peakd-hive/bronko/23u5XT3ewu96WMykWX6nasq54JjrGS7Nu7HdJkaswnjFGuuBpYTjLsWngem4jXVgp4BXv.png)
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@bubke ·
$0.02
I was enthusiastic about the pre-proposal and upvoted it with all my accounts but the proposal has changed dramatically now, that's sad.  As mentioned in a lot of comments, rewards in Wild will be too little because all bots will be there, humans still allowed and many og's want to be there because they have the old strong cards, it's too big of a change in rewards, it doesn't look like i will upvote this but maybe also not downvote, i will take my time.

Another thing is that i would LOVE to play again and have fun in a 100% human league like good old times but then again, i would just run my bot on the bot-league, the check on my account would be impossible to implement.  Also, it is IMPOSSIBLE to check on the use of tools (speaking as a DEV here)

But i tell you, and that's why i upvoted the pre-proposal, there MUST be a human-only league, only don't agree with your changed proposal
👍  ,
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vote details (2)
@theukm ·
$0.02
Thanks for your comment. I think we both have the same goal: an area for humans to enjoy competing. I view this proposal as a first step towards this goal. It has if nothing else shown the team that the sentiment for fair competition amongst players is high. 

I edited to accomodate Matt's proposal because I didn't believe my own could achieve a 66% consensus. I know it was not ideal and I'm sorry to you and to anyone who preferred the original version. I respect your right to up/downvote as you wish and I thank you for upvoting my original proposal.

As far as tools go, I think there is only one real solution: The game must become more complex to make such tools harder to code. Some tools store battle histories in a database. I imagine as more rulesets are added the data for specific mana/ruleset/color combinations becomes sparse. Some tools run simulations, I have no idea how to hinder those beyond adding more depth to the game which might happen once spells/items are introduced.

I've played against you (your tools?) a couple of times in brawls. Not recently though, maybe you're a tier above my guild now. I got stomped both times but hope I'll have a chance for revenge once Rebellion is released and Untamed is rotated from Modern (Damn you Almo Cambio I always lose against you!).
👍  , ,
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vote details (3)
@chaoscommander ·
$0.99
Voting No.
There is no way to reliably and accurately check for bots.  Any measures taken can be quickly and easily avoided, for example checking for tokens would be bypassed by having users pay a fee monthly and send an message encrypted so that only the bot service can read it.  

And so you know Captia will **NOT** stop bots in any meaningful way.

In short there is nothing that can be done to prevent bots without a fundamental change in how the game operates.  The focus should be on how to make sure that no account can drain significantly more than they spend.

👍  , , , , ,
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vote details (6)
@bauloewe ·
I disagree, that's like arguing we shouldn't treat people in hospitals because death is inevitable.

Anti Bot measures are always a race between botters and game developers. But the harder you make it, the less widespread their usage gets. Its a big difference whether someone with 4 weeks of programming experience can build a bot for the game or whether it requires years of experience to figure it out.
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@notak ·
I am voting no too for various reasons, but there is one way to stop bots, KYC. that would be hard to circumvent. and at best people could only run one bot per proven identity 
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@oaaguy ·
I agree with the weaknesses you've noted. If a bot service is determined to bypass the rules, some *will* find ways as long as the economy creates the incentive. But I think that if there is a line in the sand, some current bot users will respect it.

However, I do want to challenge you on your closing concept here though:  
> The focus should be on how to make sure that no account can drain significantly more than they spend.

First of all, this is not how economies work anywhere. Splinterlands has a fairly complex economy and there are many different ways to participate. In real economies, people tend to specialize in offering services in some area (ie employment) and consuming in other areas. Then supply and demand should help balance out the supply of various inputs - labour/time, skill, capital, innovation, etc. All of these have some value in an economy and allowing people to participate in the ways that they can add some efficiency makes sense.

But if we create the scenario that "NO ONE" is able to get more out than they put in, then the entire project literally becomes a money pit, not an economy. There is no return on time, skill or efforts. Which maybe is fine if we just want a fun game, but then we might as well eliminate the reward pool, let asset prices adjust downwards, and make fun more affordable for everyone.
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@mister-rko ·
Aggy can explain the money pit scenario but you have to be an Alpha guy and keep botting to keep up
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@tameshon · (edited)
Exactly this even if they managed to identify every single bot then the issue is just humans looking at battle helper data and manually entering battles like a bot. Unless there is some way to stop all of this this just improve things for bots that stay hidden or humans who manually use automated tools.
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@chubb149 ·
Bots are dangerous anyway because the economic system of the game is based on playing if done automatically my fear is we devalue the games assets. 
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@cryptochikkin ·
$0.02
I wish that this proposal wasn't so bogged down by the middle suggestions section. I'm not sure which direction I'll vote (it looks like it'll pass pre-proposal either way, frankly) but that vote will solely be informed by the initial paragraph that contains the actual proposal.

Personally, I'm against splitting the pool further. That and the potential clutter of twice as many queues are the main ideas that put me off of this. I feel the splitting of humans and bots is a fine idea, and at risk of clocking myself I'd probably participate in both for different reasons. The messy layer of implementation is really the issue though, and that's pretty obviously why this level of resources has not been devoted to the issue yet.

(This section will not influence my vote)
Unfortunately, as much as I dislike the suggestions section, I don't have much to contribute myself. -1 Captcha, -1 team analysis, +1 good faith (I know it may not count for much to some, but I would personally respect). Token checking seems very basic and functional, but then that leaves private bots untouched. I'd say that's the real challenge here.

Appreciate the effort put into the proposal, but I personally am very distracted by the suggestions put forth. If the ideal is to be vague to give the team more to work with, I'd sooner vote on a bare bones proposal with no such distractions.

Thanks OP for sharing what's real for you and putting change into action! That's the coolest thing about this community imo.
👍  , ,
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vote details (3)
@theukm ·
Thanks for the kind words and fair criticism. I can definitely improve upon things next time! This proposal system is one of the greatest things I've seen in terms of giving players a voice. 
👍  , ,
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vote details (3)
@cryptogamedad ·
How does the dao have authority over game play.  Also I thought splinterlands was publicly agnostic to bots.
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@cryptogamedad ·
$0.02
If bots are an issue, we have to ask our selves why players would decide to use bots instead of actually play the game?  It all depends how many bots we have and how many real players we have, but I'm assuming there are a ton of bots otherwise we would not be talking about this issue.  This tells me that given the current state a lot of players currently would rather use bots than play the game.  Maybe the answer is to find out why that is and try to address the underlying issues.  Is it that the game takes too much time or people feel that the the fun and amount of rewards earned from playing is not worth the amount of time it takes?  Or is it just that people try to get an edge by using a bot.  Keep in mind that any anti-bot measures could drive away a large portion of the game that is currently using bots.  I always thought the plan was to make it so that bots don't have an advantage over humans not try to stop them. 
👍  
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vote details (1)
@cryptogamedad ·
$0.02
For 2 years since I have been involved in Splinterlands, all I have heard is that the team is agnostic to bots and that they only want to ensure bots don't give any advantage.  They are against bot farms since they take away too much value but for a bot account that invests in cards apparently it was fine.  Why would the team suddenly decide to change this approach.  Some people may have planned around those statements, so we need to be careful.
👍  
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vote details (1)
@cryptogamedad ·
Lets face it, the market/players want bots, and there must be a lot of them otherwise we would not be having this proposal.  I feel any anti-bot measures will just force that demand underground and people will find other ways to bot without needing any token.  Or if there is no alternative for those users they will leave.  
In the current proposal we are carving out 50% of the reward pool, so some would say we are still allowing bots, but it could still hurt some bot users who maybe only invested in chaos legion for example.
And how long before the calls and proposals come to remove bots completely from the system.  The first anti bot measure would open the gates and I feel and the writing would be on the wall for what would eventually come.  How would any bot user feel safe in investing in the game more if at anytime in the future there could be some kind of compete bot ban or more anti bot measures added.  Especially after the team has said they are bot agnostic for 2 years.
👎  ,
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vote details (2)
@dond ·
*Lets face it, the market/players want bots*

Dude you're the **ONLY ONE** talking constantly about that. It seems like you're either too lazy, burned out, not good enough or simply not interested in the game to play it manually. 


*[...]and people will find other ways to bot without needing any token.*


Not if there are functioning measures against bots, and they are out there.

*How would any bot user feel safe in investing in the game more if at anytime in the future there could be some kind of compete bot ban or more anti bot measures added.*

It's quite ironic that you talk about investing in the game when in fact you do not want to invest the only resource every player should have to put in, the most basic resource thats out there and that everyone shares evenly: **Time**
It doesn't matter if people run 20 alt accounts, they obviously should get more rewards than people with 1 or 2 accounts **cause they invested way more resources (time) into the game**.
If you don't find the time to handle 20 alts, you shouldn't have that many and rather focus on 1-2 accounts. 
Bot users shouldn't feel safe at all. Bots are not allowed in any competitive game, especially in card games which brings us to your last point:

*Especially after the team has said they are bot agnostic for 2 years.*

They said that yes, but with time things change. Bots change and so do opinions, it's just how it is. 
If you invested in the game only to run bots cause in the past the team said they're not against it, that's on you. Maybe it's time to rethink about your investment strategy. In your eyes this might be only an investment where you get some quick gains but for a lot of players it is what this whole thing is about, 
 **a game**.

*And how long before the calls and proposals come to remove bots completely from the system.*
 
Let's hope that'll be as soon as possible. 


FYI: I run a bot on my alt aswell but I'd happily waive extra gains if I'm too lazy or do not find the time to play.

👍  , ,
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vote details (3)
@cryptollamatv ·
This is a great idea.
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@dark-hamburger ·
The rewards in Modern are increasing! Haha all bots in the wild, don't come back to Modern anymore, haha.
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@dark.star ·
Firstly I don’t think we should be able to change proposals once they go live – especially when the changes are large in scope. Perhaps we need a way to scrap a proposal or replace it with a new one at no cost that people can vote on fresh? Or some form of version numbering when its updated the version changes and peoples votes are reset?

As for this pre-proposal I have voted yes, but require much more information and detail about how this will be implemented and managed should it fully pass.

How many players do we have at the end of each season in each league? Can we apply the bot detection rules to the current player base to identify how many of the accounts at each level currently bot (this will give us the potential idea about the effect on battle liquidity across the ecosystem should this go through).

How would SPL team frame their stance on bots should this pass? Historically it has been 100% open to players if they chose to bot or not. Would this be a change in mind-set from the team where bots are outright banned in modern? What’s the penalty for those who are caught going against this? Fines/bans/something else? Of course any enforcement would fundamentally go against the open web3 ethos the team has had previously held but would likely be required for something like this to work.

As there will likely be a form of punishment its essential that the bots are identified to an incredible level of accuracy. We don’t want people who are not botting punished like they are.

As the team has stated they are fine with bots in ranked isn’t getting bots out of brawls/tournaments a better starting point? Could always apply what works/doesn’t work there to modern in the future?

Say we are in a position where we can detect and ban bots and the system implemented works flawlessly. Then how do we tackle battle helpers? How do we even detect the use of battle helpers? I mean if the team 100% categorically states that all botting/battle helpers are not allowed in modern ranked/brawls/tournaments it might improve allot just on trust but we still need a system to continue to identify those going against this.

I have a wider issue with this proposal as with many of the ones we have had so far. In that we simply don’t have enough information at the time we are asked to vote to be able to make an informed decision – but I think this is a wider problem with how the voting currently works and reviewing that would need to done outside of this thread (if its deemed review worthy).
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@bronko ·
somehow the picture has totally shifted what the pre proposal is actually meant for. with it you actually only wanted to filter the garbage. so that you have a rough indication of what enough interest is there, which you can then start on splinterlands as an official proposal. meanwhile, people take the pre proposal hair exactly. which supposedly even has to insist exactly on the comma number to prove that there is enough interest oO
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@theukm ·
Great post with lots to think about. I do think this proposal is a step towards finding the answers to many of these questions. I also agree that editing the original proposal was not ideal. I have not interacted with Hive blogging before and have certainly made mistakes. I think a counter-proposal system could be implemented in the future to allow a new proposal to supercede an old one (resetting all votes in the process). 

Thanks for the thoughtful post it really puts into perspective the problems ahead of us. 
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@davemccoy ·
$0.88
I like this.  I will vote for it.

I think its awesome that you don't put a timeline or put specific conditions on HOW to achieve this.

I fully support splitting the rewards in half for the regular league and half to an attempt to make a human only league for ranked play.

NOTE: to those who want a proposal on this topic to be perfect, I would say to be honest with yourselves.  There's too many moving parts, too many unknowns, and too many opinions on the matter to please everyone.  So starting with something is better than just keeping things as they are and letting people continue to leave the game out of frustration.  This proposal if passed, will offer those that care about human competition a thing called "HOPE".  
👍  , , , , , , , , , , , ,
👎  
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vote details (14)
@jaki01 · (edited)
$0.02
I think if possible there should be three types of ranked matches/modes:
- human versus human only
- mixed mode (everybody - humans, bots, aliens, cats, ..., - could join) :-)
- bots only (also the pure machine contest could be interesting if separated from human competition; similar like in chess)
👍  , , , ,
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vote details (5)
@theukm ·
$0.06
Bot vs bot could be interesting... Similar to watching Stockfish vs AlphaZero and their unique strategies. I imagine the game needs more complexity to reach anywhere near those levels though. Maybe after spells and more rulesets are introduced! Thanks for your comment.
👍  
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vote details (1)
@theukm ·
$0.02
Thanks very much! Your support is much appreciated.
👍  ,
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vote details (2)
@davideownzall ·
Finally a decent proposal, without something against bots the
economy is gonna smash to a wall
👍  
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vote details (1)
@desecration ·
Regardless of your view on bots, do we think it’s a good idea to crush our daily active users before we are in the next bull run? Do we want to go back to being a small fish?
👍  
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vote details (1)
@desecration ·
If this proposal is really to see if it works and doesn’t cause massive problems somewhere in the game, then why is there no end-date vote to keep it. IMO there should be a date, in the proposal, where we all take stock of how it effected us and the game. then re-vote to keep it running or revert. otherwise it’s misleading to say this is a test.
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@digital-wisdom ·
Matt's edit is why I'm voting against this proposal.

WE NEED ANTI-BOT MEASURES -- but not this way.
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@theukm ·
Thanks for taking the time to comment. I'm sorry if you preferred the original proposal. I thought Matt's solution was a good compromise. We are in agreement on the need for anti-bot measures so I ask you, why not try this solution? If it works, great. If it doesn't work, we revert it.
properties (22)
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permlinkre-digital-wisdom-rtve3g
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@elistios10 ·
I'm all for getting rid of bots but from what I understand from various people comment and knowledge, cloudflare will only get rid of splintermate but will not affect better bots like Xbot which is probably the most used for it's performance vs no %fees on what you win but simply a flat cost. 

That said that will mean that in this current form, this band-aid solution will only cost the down cloudflare and whatever maintenance fees related to it to the DAO without much potential results.

That mean that in this current form, I'm forced to vote no since it's only about wasting people time and the DAO resources for something that will probably backfire in the end. I'll gladly vote yes if we can find better thought solution and not a solution that seems to be placed by Matt to please us but that he don't want anything to do with and don't seems to care much and just sending the invoice to the DAO without really trying to add more dept or layers to the ways this will supposedly get rid of bots.

Again I might be wrong and will be more then happy to switch my vote if someone can prove this wrong.

Cheers!

properties (22)
authorelistios10
permlinkre-theukm-rtuhqu
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@bronko ·
1. matt pays for it, the dao should pay for it only when it continues.
2. how do you get the idea that splintermate accesses the game differently than, for example, xbot or archmage. i think pretty much all currently known to us bots access the game the same!
3. since all your points were wrong you can now vote yes. love you
👍  
properties (23)
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vote details (1)
@elistios10 ·
Good day Bronko, 

Thanks for the clarification, here is a short video made by one of the SL community member that happen to work in cyber security IRL that posted this:

https://www.youtube.com/watch?v=EQYhKlQwOA4

My main understanding was that, from what he's explaining there, that most sophisticated bot services like Xbot and archmage would not be affected by such a measure like cloudflair only.

Again, I guess the best course is to try it once and for all to know if it work or not and worst case senario,it does make a difference and if not, we simply remove it and try something else.

Let's just say that I'm still very skeptical for it to work properly and I do fear that if it actually does work, we'll end up with 5-10 min queues to play or other back fires like that (which in the current state of the game/general feeling of the community regarding the delivery of everything taking forever on top of the various useless drama these days, we could live without even more drama until they finally release more stuff in June.)

The other fear I have regarding all this is that if it does work as intended and it really make bots stop botting, all of these huge bot account can decide to dump on us since it's no longer lucrative for them, tanking even more the economy and making human players even more bearish for the short run.

The other fear is that if it does not work, many people that thought this would be the famous silver bullet to solve everything and that were on the fence because they were tire of bots will realize there is nothing that can actually be done to solve the bot problem and this might again be a negative exode or dump by many more players that will discover that if they were still waiting on the fence, hoping this would be solve soon, will now have no longer faith in it getting solve anytime soon.
properties (22)
authorelistios10
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@elon777 ·
Very unfair to Wild players (THE PEOPLE WHO INVESTED EARLY IN THIS GAME!)
Wild human players will earn way less than Modern players because all bots will switch to wild.
👎  
properties (23)
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vote details (1)
@fighter4-freedom ·
Not sure if I will support this if it makes it passed this voting stage, but definitely think this should go to an actual in-game DAO vote.
Thanks for putting this together!
👍  ,
👎  
properties (23)
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vote details (3)
@khazrakh ·
$0.02
Same here, I might abstain from the actual main vote because I'm not sure where I stand on this but I most definitely want to see more serious discussion on the topic.
👍  ,
properties (23)
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vote details (2)
@frazfrea ·
We at TeamPH supports this proposal....
properties (22)
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@furiousfighter ·
The Splinterlands team implemented so many updates for the sake of bot-prevention. And this is the new one.
I'm not sure, I'll vote for it anyway. But please make sure this time it should be effective.
Good luck...
properties (22)
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@ghostlybg ·
$0.15
I'm all for anything encouraging people to play the game. I'm skeptical how many of the people with "influential" votes will support this but miracles do happen. 
👍  , , , , ,
properties (23)
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vote details (6)
@nfty-gladiator ·
100% old players playing in wild using bots will approve it. Thats they decide to implement it in modern, so their babies will not be affected hahaha
properties (22)
authornfty-gladiator
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@theukm ·
$0.10
Thank you. I think the proposal works in favour of even the largest SPS holders. They having a significant stake in the game. They want the game to grow so their networth grows. They know that attracting real human competition will grow the game more than if it remains a battleground for developers. Their bots earning less SPS per battle is a small price to pay for their assets appreciating in value due to significant demand from humans who actually wish to compete.
👍  , , , ,
properties (23)
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vote details (5)
@ghostlybg ·
$0.05
I think a lot of these people are really short-sighted (no offence). A lot of them mostly care about their short-term gains and since they view the game solely as an investment, they are not really interested in anyone ruining their gamified defi empire. 
👍  ,
properties (23)
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vote details (2)
@ginj ·
If this is a trial, what are the matrix for success? Here is a prophecy.

If 'success' is not defined, then the test has already failed.

Here is a potential scenario: 1 month after the change is implemented, card prices have reduced by 40%, along with the rental market. However, there is a 10% increase in new players doubling the average spend in game after 1 month.

Was this a success?
properties (22)
authorginj
permlinkre-theukm-rtsn3t
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@nytehawker ·
Good angle of thought. Ultimately a trial for 1 month wouldn't produce enough data. But it could be used to guage the existing playerbase's thoughts on success. If everyone is like yay, I'm playing humans again and bot only are like yay I still get to bot with a solution that will ensure my botting survival long term and players in Wild go yay I didn't suffer too much reward loss for the merger or vice versa, then we could get a general consensus on how to improve the from those voices or ultimately if a full re-working of a solution is needed. Card prices may drop in the modern realm but I would hope they will be balanced out by staking on land and new and returning players back to the game to battle players once they hear there is a space they can play away from bots.
properties (22)
authornytehawker
permlinkre-ginj-rtteka
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@giotrix ·
$1.03
In full support of this. As a bot user myself i think theres something special about having the options to play actual people, organically. Lately, I've been challenging friends like crazy so theres a part of me that wants to see this succeed. fingers crossed!
👍  , , , , , , , , , , ,
properties (23)
authorgiotrix
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vote details (12)
@cryptogamedad ·
Maybe we can have a setting for players to choose to only play humans?
properties (22)
authorcryptogamedad
permlinkre-giotrix-rtry5t
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json_metadata{"tags":["spsproposal"],"app":"peakd/2023.4.2"}
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@giotrix ·
$0.98
I'm happy, whichever way it goes, For all i care, give human players less reward percentages. All i want is a 90% chance to vs a human on the other side. We had yabapmatt on our splinterlands 101 show and seeing his facial expressions of him choosing a team and nearly running out of time confirmed to me that human v human  should be cherished just as much as bots, because lets be real automation is so convenient and cuts times down on many operations which is awesome as well. I'ts all about choices and for me this feels like a huge step forward.
👍  , , , ,
properties (23)
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vote details (5)
@grandjury ·
Way too late. 2-3 years too late. I would play this game if there would be no bots. Now I dont have a reason. Just selling the cards
properties (22)
authorgrandjury
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@hitmi ·
It would have been helpful if you had made it clear from the beginning that you were in favor of using bots in the game and believed they were necessary, considering the game has assets and is not free to play. However, it seems that you have changed your stance and are now advocating for a ban on bots in Modern, and perhaps even in Wild. If you were opposed to bots all along, it would have been better to express that upfront, rather than misleading others into investing in cards and bot services under false pretenses. This can result in a loss of ROI for those who trusted your stance on the issue.
properties (22)
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@hivebuzz ·
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###### Support the HiveBuzz project. [Vote](https://hivesigner.com/sign/update_proposal_votes?proposal_ids=%5B%22248%22%5D&approve=true) for [our proposal](https://peakd.com/me/proposals/248)!
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@hoffmeister84 ·
$0.02
This is a bad idea.  Splinterlands has already put in place alot of anti bot measures.... look what happened... rental market died overnight. period. it's still dead.  You will have thousands of alt accounts selling untamed and chaos cards or you will have everyone in wild and a few people in modern fighting it out.  Ok so this is going to happen... let bots have there space and humans have there space. IMO a good player will always beat a bot... We are time poor... bots are cool and bring alot of money to the game... Think about it.
👍  
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vote details (1)
@bronko ·
the anti bot measures you mention were really bot protection measures. if they hadn't been introduced, the bots would have killed the system long ago. so they took these measures so that they wouldn't have to ban the bots. and they preferred to harm players and new players. the main thing was to protect the bots....
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@hoffmeister84 ·
Yes I see your point.  There are so many points of view on this.  For me I noticed that bot accounts running on starter cards had to buy cards or transfer cards in to earn rewards, which is good for card values going up.  Then there were the ranking changes which literally killed rental incomes immediately.  I think as a new player, renting cards is really cheap rn, buying cards is fairly unchanged, with the exception of chaos packs being burnt.. But yeah alot of bots were taking and giving nothing which was bad.  But yeah I guess bots are fairly protected.  My main concern rn is that there's all these extra cards on bot accounts and if they get repurposed they will generally go to either of two places... rental market and sales market.... rental income will be hurt which is bad and card values will go down, which is kind of good if you want to buy but bad if you want your investment to increase.  But... then again there will be some players who might take those bot account cards and level up on their main account, which would make cards more rare.  It's a bit of a roll of the dice really... like who really knows what will happen?  I think it's cool that people can see who can create the better bot and who can beat the bot.  But yeah I dunno man, the more I think about it the more my brain hurts...   
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@sharkmonsters ·
Even if we could say for certain there were no bots, some people are still just going to lose a lot of battles. I wonder what they'd blame it on if they couldn't use bots as a scapegoat. 🤣

I did vote for the proposal, though. I'm interested to see where it can go and how successful they might be in disabling bots. I'm skeptical that it'll be truly effective, but I'm curious to see either way. 
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@theukm ·
Thanks for your reply. The elegant tokenomics of Splinterlands already provide a solution for this. If bots are removed from modern, the SPS per match will increase dramatically at all ranks. This will incentivise players to rent/buy modern cards and drive value to people who put their time into the game. Simultaneously the stronger Wild cards will likely see an increase in sale and rental price as, unlike Chaos Legion, there are not enough BCX for all bot accounts to have them.
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@hoffmeister84 ·
Ok, excellent another great point of view.  If playing by hand was actually worth peoples time then yeah that is a great incentive.  So yeah I see how this could work.
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@holdmycards ·
$0.06
We have to move on this old "topic" and i will definetly vote for it. I already suggested different ideas in the discord and will keep on doing it when the proposal passes and we finally see if spl is willing to do something against a future possible AI battle network
👍  , ,
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vote details (3)
@holoz0r ·
$0.02
Development resources should be focused on the game's roadmap. 
👍  , , ,
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vote details (4)
@bronko ·
$0.02
maybe the mistake is that no new game mode without bots is on the roadmap? 😇
👍  , ,
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vote details (3)
@bronko ·
![image.png](https://files.peakd.com/file/peakd-hive/bronko/23u5XNBS3oaf3mvWVscYoc6XC184bFGHHGke8ZhgcdxuZGsoePGCYiVfrqc1mgqvduyoN.png)
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@hurricanelye · (edited)
.
👍  
👎  
properties (23)
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vote details (2)
@jaki01 ·
$0.14
I would support your idea.

I take the opportuniy to add one anti bot idea here (again):

How would a bot/tool handle it if each player could only use (let's say) 10 randomly selected percent of their cards per match and then had to spontaneously form the best possible team from these available cards?
Would the software still be superior? It would not be able to use databases (it would not even know which cards would be available to the opponent, so it would also find it difficult to carry out a simulation) ...
Of course, randomness would then play a much bigger role, but good players would still form much better teams on average from the randomly selected cards than weaker players.
And investing in many cards would still be worthwhile insofar as 10 % of a large card collection means absolutely still significantly more available cards per match than 10 % of a smaller collection.
I would exclude the summoners from the card reduction to keep RNG low enough.

This idea might not be suitable for lower leagues where many players don't own huge card collections.
But in higher leagues (and with all card editions counting) I think that could be interesting.

Yes, there might be some flaws in this version of the concept, but I guess the idea in general might offer some food for thoughts ...
👍  , , , , , ,
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vote details (7)
@sharkmonsters ·
$0.05
I've thought that would be a cool ruleset, if nothing else. When I look at my deck available for battles these days, there are almost too many cards. It might really stir things up if we were randomly dealt hands from our decks, at least for some battles here and there, if not all the time. 
👍  
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vote details (1)
@jaki01 ·
... there are almost too many cards.

Exactly! Easy for a bot, but more and more difficult for a human to select the optimal teams.
👍  
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vote details (1)
@theukm ·
$0.05
I suppose the idea we are working towards is adding rulesets and game states that are very hard to code solutions for. I'm not sure how difficult that is or if it is even possible but I like your thinking! Even a flawed concept is a great start to build upon.
👍  
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vote details (1)
@udow ·
$0.04
It is an interesting idea, however I believe with the current rulesets it will be only few cards in many battles. 
F.E. when you can use only Odd (or Even cards) 50% of your collection are already out of the race, when you in addition have a ruleset like Magic Only or Range Only how many cards will stay if you can use only 10% ?
I guess in most situations with this rulesets you won't be able to fill the 6 positions.
Also when neutrals are excluded you will have just a few cards, you have approximately 80 cards of every element, so 10% means arround 8 cards for 6 positions, really not a big choice.
So I think when this suggestion should go live their should be a minimum of available cards, I think that for 6 positions it should be at least 10 cards available, so that you can choise at least a bit and not just decide about the position of the cards as you have only 6 (or even less) cards available.
In the modern format this problem will even increase.
👍  
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vote details (1)
@urun ·
$0.04
At the end the game needs complexity in gameplay. 
👍  
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vote details (1)
@jaki01 ·
$0.10
Maybe, but "complexity" doesn't mean in my opinion to have to choose as human between 1000 possible card options within 2 minutes. :-)
If "complexity" would get implemented in a way that makes humans more successful than now compared to bots I was in favour of it. 
👍  ,
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vote details (2)
@jikotanren ·
I suggest we just turn Wild into the league with anti-bot measures instead of creating 2 new leagues. It's just temporary.

Adding another modern and wild leagues will split the player base so much. 2 moderns and 2 wild... the queue would be insanely long for one of those. They might not even get matches at all. Goodluck on higher leagues esp Diamond and Champ.

Also who will manage the anti-bot measures? I don't think the team has capacity to do this.
👍  , , ,
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vote details (4)
@jingo-submo ·
I think that I like this in principle. Probably a good idea to play real games instead of fighting bots, so I'm voting yes. It seems like the proposal is generally lacking in specifics. I do appreciate the comment from @yabapmatt about the potential role of third party services. Here's hoping it helps.
👍  ,
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vote details (2)
@johnhtims.thrds ·
$0.29
I'm a manual player, a serious one at that (i have a ton of manual notes for what line-ups work for which rulesets, for which league) and even then I would never vote for this.

What's going to happen is we are going to have sore losers accusing people of being bots when they actually aren't.  Just like what happened to those Japanese players a while back.
👍  
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vote details (1)
@nfty-gladiator ·
haha I remember that kira accusing someone, I forgot his name hahaha thats funny
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@kaibagt ·
Goodnight.

First of all, congratulations @theukm and @yabapmatt for their transparency and willingness to find the best way to run the game.

I love splinterlands, I made several friends from different countries in this game, but as a representative of Guild Hive-br and commenting based on what I read in Brazilian discord / whatsapp groups of the game, in the last two seasons, many of the players who play manually , had a great discouragement where before they easily reached gold/diamond, and now they were having difficulties in silver/gold, myself for example, I enjoyed almost 100 dollars in the last two weeks just buying cards, but I kept losing to bots.

In my opinion the issue of few rewards in silver, forced the bots to evolve to the gold above, so their AI totally improved the database.

But let's go to some important points of discussion:

First, with bots with a larger database and with greater accuracy, a player who plays manually will consequently be discouraged from playing, nobody plays a game to lose and you, for example, have a sequence of 10 defeats, or something like that. gender certainly alienates old players, and also creates a barrier to entry for new players.

However, on the other hand, I also understand that it would be unfair for the biggest holders of SPS and splinterlands accounts since we have (players with many accounts and it would be impossible to play manually with all accounts), so the proposal is very good, at least in one first moment, since it does NOT prohibit bots, but it also leaves the modern league where the player really has to show skill.

However, I draw attention to another important point to be discussed, the brawls, I have been following since December, the number of guilds present in the brawls, and especially in the last few weeks we have had some full boot guilds created on the server, I think that again having AI VS Real people , it can be a challenge for new players, I always try to bring new players to splinterlands, and I believe that the majority that are here, want more players joining and having a healthy turnover of active players, and a more active community too, however how to bring more guilds if the person is going to have a fight, and lose to the bot, this can be a frustrating situation, and honestly I think it could only be solved if two brawl leagues were held, but I think it is extremely complex, setting up another league brawl, so I would like to know your opinion on how to make it more fun and competitive for everyone.

Again, I reinforce the compliments to the @splinterlands team that is doing the impossible and possible to strengthen the game and make the game even better!!!! Love splinterlands team!
👍  
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vote details (1)
@kira1995 ·
But Wild format is the fun format... Q~Q
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@kotenoke ·
Highly in favor of any anti-bot measures taken. From reading through some of the comments it seems like the sentiment is that most people want some sort of anti-bot measure. I think this is the right move however in that allowing bots in Wild specifically goes with the nature of what WILD is. It should be an anything goes sort of environment, outside of cheating of course, and I think it is the perfect place for bots to exist. Modern on the other hand is much more rigid in its structure and generally is where most TCGs have their professional scene.
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@l4l4l4 ·
Here's a question I like to ask here. Will bot have hard time calculating ideal lineup if we increase from 6 monster to 8 or 12 monster submission for battle?

Am using the password character scenario as below :
Also assuming that bot calculates it's parameter base on ( speed, attack, life, mana, abilities etc) 


![20230419_163038.jpg](https://files.peakd.com/file/peakd-hive/l4l4l4/AKcfyk5DXC4a7w2VhCLShdf8EywaVq6UgTFBPh42kUrnkQ4oWx7G1mKLtFXTHzV.jpg)
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@louis88 ·
Shouldn't the Splinterlands team be focusing on more important things? Things that were mentioned in the townhalls - New User Experience, Land "Gameplay" Release, Tech Modernization, New User Onboarding and all the important things that will increase the growth of Splinterlands players instead of wasting the important resources (time + money) of the developers, when the statement of the Splinterlands developers is rather that bots are allowed and therefore make the ecosystem gradually less attractive...



Well, you will know what is right. Bots will always be a part of the ecosystem. Soon hardly any games will be played anyway if all assets on the lands mutate into idle cloud miners, or did I misunderstand something when Aggroed says there's not enough for everyone?
👍  
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vote details (1)
@theukm ·
Hey thanks for your thoughtful reply. I agree that New User Experience and onboarding must be given strong priority. However, how can you onboard a new user when the first battles they fight (after leaving Novice) are optimised bots? I think bots are the fundamental reason why retaining new players is so hard for Splinterlands. Low bronze/silver matches should be chaotic, with many mistakes made by both sides as they learn about the game. Instead, a beginner will submit a poor team (as they are new) and get punished for it immediately. Not many people will be willing to stick around and buy cards after experiencing that.

Bots WILL always be part of the ecosystem. That doesn't mean they belong in every aspect of the ecosystem.
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@luthien12 ·
$0.06
I would support this.
👍  , , , , , ,
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vote details (7)
@max7hive ·
$0.02
I still adhere to my opinion that this game is for people, and bots have no place in brawl!
👍  , ,
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vote details (3)
@michealb ·
$0.04
voting yes for now.

👍  , , ,
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vote details (4)
@mister-rko ·
Supid Aggy and Yabamatt stop playing white hats and either make it a ban or allow it
properties (22)
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@mrscryptopanda85 ·
$0.04
I support this! I am going to reblog this for you too!
👍  , ,
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vote details (3)
@theukm ·
Thank you!
👍  
properties (23)
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vote details (1)
@mrscryptopanda85 ·
You are welcome!
properties (22)
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@n1ceguy ·
$0.02
Definitely support this even though I am using a bot most of the time I will vote YES for this one. Generally I would want to see a variation of this where all API based ranked battles are only available for a set of community approved bot IPs to isolate out bot farms, which I think are the main issue here. But even if it means that I cannot use my bot any longer I think this is a price I'm willing to pay for making this game more exciting again. 
👍  , ,
👎  ,
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vote details (5)
@nebulusx · (edited)
$0.59
"Temporary" ranked mode with no concrete suggestions is an instant NO from me. Stop being lazy and forcing the team to invent anti-bot measures and come up with them yourself. This is a huge waste of resources right now. I'm more than happy to support such a thing with well thought out solutions.
👍  , ,
properties (23)
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vote details (3)
@oaaguy ·
$0.02
While I'm unsure where I will vote, I actually think that this proposal did a great job by presenting **exactly one concrete suggestion**:
> Splinterlands will create a temporary ranked mode with anti-bot measures. The league will be a copy of the current ranked system with the addition of anti-bot solutions. Fifty percent of the current reward pool will be used to fund rewards. At such a time when humans and bots can compete equally as per the intentions of the Splinterlands team the leagues will be merged again: 


This proposal is clear, concrete, and fully within the capacity of the DAO to decide where it wants to allocate SPS:

- "bots-allowed league" and 
- "no-bots-allowed league." 
 
While it presented some suggestions, they are clearly just suggestions, and not part of the proposal. This avoids muddying the waters by defining the anti-bot measures as a part of the vote.

That is really the only way the SPS DAO can use their powers to address this. The DAO doesn't have control over implementation, and doesn't have the data that Splinterlands has as the game developer. Further, the DAO doesn't need to split itself on whether they want captchas, bot tokens or API restrictions, and can simply decide: 
> Do we want to split SPS rewards again into more leagues, if it means we try to eliminate botting in some of them? 
👍  , ,
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vote details (3)
@nebulusx ·
That suggestion is not a solution per my complaint. How do you enforce it? This is the biggest hurdle the team needs to devote resources towards. My complaint remains unanswered. 
properties (22)
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@theukm ·
$0.10
Thanks for the comment. I was unsure as to how specific proposals should be. If technical expertise is a requirement then surely the amount of proposal writers would be very limited as I and surely most others are in no position to provide technical specifications to software developers. I don't expect anyone to invent anti-bot measures but to use already existing ones.
👍  ,
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vote details (2)
@nfty-gladiator ·
This proposal would be great if both modern and wild.
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@nils2d2 · (edited)
Wanted to share my opinion.  I'm voting no for 2 main reasons.

1:  Concern about queuing for matches.  Have you ever tried gods unchained, skyweaver, or many other web3 games and sit there for 10 minutes without a match.  Worse in lower leagues, its the reason I gave up on gods unchained.  This could happen here too, but worse.  For what is an autobattler, any waiting time could kill the gameplay.  May not happen though.  Lets see.

Will we have to teach all these complicated ideas to new players, that Wild is now a bot league dominated by 1% of the accounts?  

Wouldn't everyone rushing into modern also lessen the rewards?  I guess that's yet to be seen.  

Wouldn't that make Older cards worthless?  Since they cannot be used in any leagues now unless you want to go up against armies of well equipped bots?  So primarily only for brawls and some tournaments.

2:  This affects some players more than others.  Large legacy accounts have a lot of cards, will switch to wild and make it completely unplayable for other bot users or newer bot users, or anyone playing in that league.  That's why this will probably pass, because it wont affect them at all.  Is that a win?  Removing some bots while empowering others?  Isn't that just re-allocating winnings to a certain % of people?

Is it really for the new player experience everyone keeps mentioning over and over again?  cause I see it differently.  Are bronze and silver bots that good, or are the players moving out of wild, with lots of cards, a bigger challenge?  I find bot farms quite easy to beat once you understand what they play.  With this proposal, people will delegate to alt accounts, run bots in wild and take their best Chaos+ decks to modern for better rewards.

I see the need for something, but this is just vague and I don't see this as a solution.  Could also affect the rental market unless new players coming in, renting massive decks outnumber the bots we currently have renting on a monthly basis.  No point to try to rent to compete with the 1% in wild, there's too many cards, and they are expensive.

I am totally against botting in Brawls and tournaments, but I am not sure this is the solution for bot issues.  Bots will find a workaround, and it will be a long battle, and time consuming.  Maybe we can find some common ground with them.

Still 50-50 on botting in ranked play.  I played 2 years no bots, I bot now when I am on holiday, extremely busy with work, but the rewards aren't much.  I just want to make sure I collect cards and stay competitive in tournaments and brawls, and make use of my investments in cards that I made over the past 2 years.

Just needs more time and ideas to get this right.
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@smokelord ·
Rewards in modern would increase massively. Both leagues are already flooded by bots extracting the pools. The top 1% rule both leagues already aswell.
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@notak ·
$0.02
I will just add my 2 cents here. I am voting No, the reason is that I have splinterlands assets, i.e. cards, and I like playing occasionally, but we all have other lives, and life gets busy, and I feel that my cards that are unrented are not utilising value without a bot. So I use a bot, for the times I am not playing.

I don't understand what the problem with bots are? they provide liquidity, they aren't as good as human players, and they improve the stats for splinterlands on a number of levels (i.e. number of battles, unique accounts etc.)

Splinterlands already has tournaments and brawls where bots aren't particularly prevalent. Lets put the anti-bot measures in those formats not the ranked play. 

I am ok with people running bot farms are restricted, but a single bot on a single account,  shouldn't be an issue. Perhaps limit one account per IP or something like that is reasonable, but that won't work for me because we have multiple family members on the same IP address. 
👍  
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vote details (1)
@bronko · (edited)
$0.06
it's not just about the ecosystem, splinterlands is primarily a game. and playing online games permanently against bots sucks enormously as a gamer. if the game is no longer worth playing, then at some point it's no longer worth investing in the game. because a game that no one wants to play anymore is effectively garbage.

and also the individual bots that are not bot farms are changing the ecosystem.one example rare cards are losing value because bots are not playing them and people are only buying/renting what the bot uses frequently.....
👍  
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@notak ·
I don't see why playing against bots is such a bad thing? if it was the same bot and it was predictable yes.. gets boring, but I don't find the play at the moment particularly predictable.
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@rtr033000 ·
$0.04
Your bot will be completely useable in Wild format. This change is only going to affect Modern. 

I really don't see how people can vote "No" to this based on the argument "I sometimes can't play, and I use my bot in those cases, so I'm voting no."

You can STILL use your bot with this proposal. 

👍  
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vote details (1)
@notak · (edited)
I only have modern cards though? so that would put me at a disadvantage in wild
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@oaaguy ·
I'm of two different minds on this proposal. 

PRO: I kinda like the idea, because it seems self-balancing and gives players choices. I really, really don't want to do captchas though. Captchas are a big annoyance unless you find a way to make them fun? Because they are NOT fun.

CON: It seems like it will rely mostly on the good faith of players, botters and botting service providers. Are there consequences to botting in the human league? How severe, and how do we prove it? Bot Utility Tokens on an account is a convenient tool you can easily use today, but there is no reason they are necessarily held on the playing account. If I ran a bot service I could simply allow a user to stake 2 tokens on any private "management" account, and run two other accounts undetected using posting keys. If bot services think they can operate discretely, then the players pool will have given up half its SPS, and still might find itself playing "secret bots" without tokens.

So I might flip flop on this.
👍  , ,
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vote details (3)
@oaaguy ·
For anyone who's curious, I've updated my analysis of Bot-assisted non-ranked types of battles (the kind that doesn't need a token)

https://peakd.com/hive-13323/@oaaguy/brawling-tournaments-and-battle-helpers-wondering-who-isnt-using-xbots-lineup-selector
👍  
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vote details (1)
@oldschoolhouse ·
$0.04
I like this as an amalgamation of concepts discussed over the last year. Thanks for formalizing this. Even if the implementation takes time and is not perfect/complete at the start, they can build on it and continue incorporating anti-bot measures. 
And for people griping that you haven't been prescriptive enough...that's the whole damn point. Give the team latitude to make decisions and take some of the easiest concepts to build out and attack those first. 
👍  , ,
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vote details (3)
@theukm ·
$0.02
Exactly this! I don't think the implementation will be perfect initially and I also don't believe all bots can be stopped. I want to start by picking the low hanging fruit to make Splinterlands a more enjoyable experience for the average gamer and this proposal is the first step. Thanks for the comment.
👍  ,
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vote details (2)
@onthemountain ·
We lack the player base to split the leagues, plain and simple; the spirit of the proposal is good but it's untenable in the current system. 

Also, any anti-bot proposal needs to clearly define what is considered acceptable as human even if bans are not part of the discussion.
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@bronko ·
$0.05
if there were really too few players in the human ranking. then the rewards would be higher there. so more people would switch to the human ranking. so this problem would solve itself. but actually it's just to show the teams something. here do something, we all have no more desire to play only against bots^^
👍  
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vote details (1)
@jaki01 · (edited)
$0.09
Right, and in addition if there are not enough players one could reduce the number of leagues (until the player base grows), so that the pools of possible opponents would get bigger again.
👍  ,
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vote details (2)
@orrkis ·
Ranked league formats should only differ by what sets are eligible for play.  If you want to start taking actions against automation, start with brawls and tournaments.
👍  , , , ,
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vote details (5)
@pizzabot · (edited)
RE: Splinterlands will try to implement anti-bot measures in Modern format.
<center>PIZZA!


$PIZZA slices delivered:
sharkmonsters tipped jaki01 
@sharkmonsters<sub>(1/5)</sub> tipped @bauloewe 


</center>
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@ponte79 · (edited)
The bots are the biggest problem of SL! I dont want any bot, except the game intern bots for new players to get a good feel and start in SL.
I loved playing the game more then 3 years ago. Smart people were the winners, although even back then some bot users were obvious! The fun playing the game disappeared the day i played like 25 rounds and around 20 rounds were bots (at diamond/champions). You win 5 rounds gain 40 points and then you play a round vs someone you never heared of, "playing" the game for 2 weeks and you get rekt losing 50 points. This cycle repeated itself until the moment i thought ok, well then let the bots play! I started using archmage and it does well in terms of rewards, but playing the game was the part with the most fun and i want this back if possible! 

I dont care if modern or wild, there should be no bots farming rewards adding permanent asset selling pressure because these bots dont care about the game they just want to abuse the system to earn money!
Im happy to throw the archmage out of my window one day and start playing again and i think there are many players out there supporting this!
So get it on and rek all those bots!
👍  
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vote details (1)
@alexko-steemit ·
This is a one-sided opinion! How much money did you invest in the game and how much did you take out of it? I, over the past year, have not withdrawn a penny from the game, while I invest about $2,000 a month in the game, and how much do you invest? I am interested in both the process of the game itself, as well as the automation of processes. 
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@ponte79 ·
In my world there is no place for bots farming human players just for pure profit while damaging the game and its assets for all real players supporting the game. Also it doesnt matter how much money you invest or not, the topic and answer from people that love the game will be the same! -> Play the game or just dont but dont use bots... Thats like using aimbots in fps games. Battlefield 5 f.e. this game got unplayable because every round had 1 or more obvious cheaters ruining the fun for all on the server. For SL its the same...
properties (22)
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@poshthreads ·
$0.03
https://leofinance.io/threads/@namelessnameless/re-namelessnameless-nbbnrhxg
<sub> The rewards earned on this comment will go directly to the people ( namelessnameless ) sharing the post on LeoThreads,LikeTu,dBuzz.</sub>
👍  ,
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vote details (2)
@raistling ·
genial la voto😃
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@salomfishbee ·
$0.82
This is the first proposal I bothered to log in to up vote on peakd.  It's not perfect but the team needs to acknowledge that the latest gen. of bots have an advantage over anyone who isn't an autistic algebra professor.  If everyone bots out their account for higher returns or because they get frustrated playing bots then why even have a game?  Maybe a new league and cutting 50% out of the ranked pool is a bit too far but it's pretty clear the vast majority of the humans playing the game want a way to play and earn against other humans.
👍  , , , , , , ,
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vote details (8)
@sharkmonsters ·
$0.78
I changed my vote from no to yes after giving it some thought. Originally, I thought the wording was just a little too vague, even if it's mentioned that this was done intentionally. 

After reading some of the comments and more of the text below the proposal, I decided to vote yes at this stage to start a conversation. I would need a more detailed proposal to vote yes at the next stage. 

The pessimist in me thinks that if there were a human league, botting would just morph into something more like a battle helper. In fact, little birdies whisper that this is already how players in the top guilds operate. Not with Xbot, but with private ones. It's worth exploring what options there might be, though. 

I'm someone who uses botting services to auto-battle for me sometimes but does think it would be cool if there were a way to ensure that only real people were playing in certain circumstances. 
👍  , , , , ,
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vote details (6)
@bauloewe ·
I'd argue that battle-helpers are the lesser evil compared to fully automated bots. Because then time and capital become the limiting factor, people will need to play themselves. Now the limiting factor is only capital.
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@sharkmonsters ·
Yeah, I think overall, you're right. In Champion, I think the top players who already dominate the leaderboards and tournaments would still find ways to cheat if they can. If the API-blocking technology mentioned in the updated proposal could block any sort of battle helpers, even private ones, now *that* would be pretty interesting. 

I think they should've tested that technology out in tournaments before ranked battles, but first we have to see if the proposal passes, I suppose. 

!PIZZA
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@therealwolf · (edited)
$0.02
It will morph into battle-helpers. Don't kid yourself. It might sound nice, it might give you a cozy feeling of "finally we'll do something about bots", but since we can't enforce anti-battle helper measures and financial incentives are there to use them, there will be a lot of undetected activity going on. And then the question is: how good are these solutions if you can't enforce them?
👍  ,
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vote details (2)
@fatjimmy ·
Enforcement is not the point.  The point is to get the ball rolling and the conversation started. A human taking the time to manually submit battles, even with the aid of a battle helper is exponentially better than automated bots doing everything with no human involvement whatsoever. 
I still believe creative team building trumps bot 'winrate' stats.
👎  
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vote details (1)
@sharkmonsters ·
It's definitely an interesting idea. I'd be curious to see how much the gameplay changes without bots in modern. I'll especially be curious to see what people who suck at the game will blame when they still lose all the time. hahaha. I think I'll go ahead and vote yes. 
👍  
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vote details (1)
@sharkpully989 ·
$0.06
I agree with this measure. I can only wonder how many players have been lost due to not wanting to play against bots. I love this game but sadly I am now just a renter. It was hard for me to stay passionate given the current climate. I know that we can figure this out so that we can become a common name in the ESPORTS world.
👍  , , ,
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vote details (4)
@shenan ·
And? What will the anti-bot measures look like?

Vote for something without knowing what...
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@simplymike · (edited)
Tbh, I'm not sure splitting into 2 entirely separate ranked modes would really be feasible, considering it'll take a lot of dev time and I don't know whether we have enough human players to make waiting times acceptable. Also I'm not too sure about possible bot detection systems, and how fool proof they would be. 

But I'm voting for, just to get a message out to the devs that *something* needs to happen and that it's not just a minority who isn't happy with the way things are right now.  
👍  , , , , , ,
👎  
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vote details (8)
@jaki01 ·
If there are not enough human players one could reduce the number of leagues (until the player base grows), so that the pools of possible opponents would get bigger again.
In addition, as @bronko wrote, the rewards would be higher (if the rewards pool would be distributed on fewer players). so that more people would switch to the human ranked play.
👍  
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vote details (1)
@sorin.cristescu ·
As long as players are anonymous (which most are), what is the difference between human players and bots? I can't tell whether @theukm is a real human or a bot ? Imagine playing against some called @bot123 - would you know whether that's a bot or simply a playful human posing as a bot ? Just curious 
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@splex.proposals · (edited)
Proposal 8450
Thank you for participating in SPS DAO Governance @theukm!
You can place or monitor SPS Stake Weighted votes for and against this proposal at the link below:
[Link to this Pre-Proposal](https://splex.gg/proposals/8450)

> ***This Pre-Proposal is over!***
> 839 Users voted with 3% of the staked SPS supply at that time!

*Updated At: 2023-04-27 17:32 UTC*

![Summary](https://splex.gg/proposals/8450/png?ts1682616720)
👎  
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vote details (1)
@squirrelacus ·
I see the que for all player only mode being insanely long. And when land is finally fully functioning people will have way less time to play.
👎  
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vote details (1)
@stickyhick ·
Banning bots in ranked battle might be a problem as mentioned due to the lack of human players. It also depends on the time zones and how many players are on, I am from Australia and it might be a problem for people on the other side of the world to get matched up.

It might be better if we ONLY ban bot in Brawls and Tournaments.
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@bloodofking ·
eu sou do Brasil e seus argumentos são validos mesmo, acredito que na maturidade atual banir os bots, trara mais problemas do que soluções.
👍  , ,
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vote details (3)
@swordsoffreedom ·
Boo ya
properties (22)
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@team-philippines · (edited)
$0.06
After participating in Mav's Chat yesterday whilst waiting for the update, there was actually was a conversation regarding bots, and who actually remains as real players, according to the chat there are very few. That's a shame. I would love to see more people getting back into this, especially the OG's, lead by example. Team Philippines is in support of this.

![MangoMayhem by DamienWolf.png](https://files.peakd.com/file/peakd-hive/team-philippines/AJpjVWYpLy5Wta3658ko4GWmF36HHGvFoTT6kRQgBh4XRCfLCpzKnDx7uk7Frke.png)
👍  , , ,
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last_update2023-04-26 01:19:42
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vote details (4)
@theukm ·
Thank you for the support Team Philippines! I want to see real players get back into this game too.
properties (22)
authortheukm
permlinkre-team-philippines-rtqmuz
categoryspsproposal
json_metadata{"tags":["spsproposal"],"app":"peakd/2023.4.2"}
created2023-04-26 19:45:00
last_update2023-04-26 19:45:00
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@thelunacysystem · (edited)
tbh I had an idea to go with this:

go the full arcade experience and add in the "voucher store of physical goods" to take SPS and Vouchers

make a captcha league you gotta KYC to play, and an opt-in button that warns turning it on gives access to the store/league that can be revoked any time

solve a captcha get a ticket point, gotta solve a captcha for each action submitting

make CUTE plushies that need 'Ticket Points'

KYC is to keep a shipping address on file, keep it current to get your prize

make a "must not use botting service to solve captcha/play to receive physical goods, and 1 plushy per ID name to same address" policy. 

you can only get the plushies on these accounts

TLDR make the incentives optional, "wantable" so people burn energy to keep the pool alive for matches, and our behavior hopefully polices itself... if not there is a lot of hoops to jump around for a hoarder to buy a bunch. 

The company does not need to let these special collectibles in the wild, and will have many ways to revoke access to them.

If it works like I am imagining we actually capture players looking to play for the entertainment and we eventually get to a point split leagues are no longer needed and people are here for a prize whether physical or digital. There is room for both I think.

*Also I just really love stuffies, but it can be anything physical to replace with my idea here*
👍  , ,
👎  
properties (23)
authorthelunacysystem
permlinkre-theukm-rtfjmo
categoryspsproposal
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vote details (4)
@therealwolf · (edited)
The reward pool would be split in 2 (besides Wild/Modern), thus nerfing the rewards per battle. Additionally, the team would have to shift time from adding new features to trying to implement anti-bot solutions, which will 100% not hit. Battle helpers will fly under any anti-bot solution.
👍  ,
properties (23)
authortherealwolf
permlinkre-theukm-rtm33c
categoryspsproposal
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vote details (2)
@bronko · (edited)
the rewards are only reduced if more than 50% of the respective players or bots remain in the ranking. in return, the rewards in the other ranking would be higher. how long do you think it would take for more players to switch to the ranking? this way, the rewards would roughly balance out again in the end... 

and this argument with the 100% not to catch is just a deception. imagine we would abolish all safety measures in the world that do not protect 100%. traffic lights gone, airbag gone, seat belt gone, police gone, etc etc

in addition, you have the problem that we constantly have to implement new things to mitigate the damage of the bots. which costs a lot of work and also makes it difficult for new players to enter each time!
properties (22)
authorbronko
permlinkre-therealwolf-rtm6qf
categoryspsproposal
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@torran ·
It's funny how this has been an ongoing problem for years and now that it's affecting the top two leagues, it's time to do something serious about it. I don't disagree that something needs to be done, but I'm not a fan of using 50% of the entire reward pool to support this. The lower leagues have taken the brunt of every nerf so far and are barely earning anything as-is. Giving up 50% of that is massive. 

As far as suggestions go... 

First, good faith means nothing and there are people in this community that have already proven that.

Second, just because an account holds an Archmage or Xbot token doesn't mean they're using it all the time, if at all.

Third, checking for people playing bot teams? Seriously? 

Fourth, not only have bots proven their ability to bypass captcha, players with less than stellar internet connections will suffer if this is implemented. Personally (and I know I'm not the only one), I *always* have problems with captcha. Sometimes I can never get it to work and sometimes it takes 15 tries. Flees due to captcha fails is going to be an issue.

Finally, here are some things I suggested 6 months ago. What about locking out the battle API and only allowing access to whitelisted 3rd parties? Companies offering bot services could be charged a hefty fee for access which would make the service cost prohibitive unless they implemented or raised their own fees. A lower earnings incentive *should* lower the number of people willing to use the service and the people that continue to use the service will offset the lower number of users with higher fees.

Eliminating back door access for anyone to submit scripts directly to the API may not be perfect, but it'd definitely put a dent in things and we wouldn't have to mess with the reward pools to do it. Alternatively, a -50 to -75% penalty to rShares for people scripting the API on the back end could be another solution and also help to lessen their affect on the reward pools.

Lastly, there's always KYC. It's not the perfect solution, but it would still have an impact on larger farms. A combination of increased fees for API access, penalized back door API scripting, and KYC would be a huge step in the right direction.
👍  ,
properties (23)
authortorran
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categoryspsproposal
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created2023-04-20 23:03:27
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vote details (2)
@torran ·
Cloudflare is a trash service. Because my internet connection isn't the best, I constantly have issues with it. Sometimes it takes 5-10 tries to get it to pass, sometimes it doesn't pass it all and I give up. I'd *love* to have better internet access but that's not an option. High speed access won't be available in my area until next maybe year at the earliest. 

![Screen Shot 2023-04-22 at 3.36.27 PM.png](https://files.peakd.com/file/peakd-hive/torran/23vsou1k5f34MSvkCeLgFcvXWEsBXoVj8Dw4LhM7WwjAmK5bsWfTA1XHBkXG9jj2DDcsu.png)

And of course... any issues with it are going to be pawned off on Cloudflare itself, where they'll like just tell me to suck it up because it's a problem with my connection and not their service. Can't wait to see how many other human players this is going to affect.

![Screen Shot 2023-04-27 at 3.45.50 PM.png](https://files.peakd.com/file/peakd-hive/torran/23tGbvkwou4Z6B6D9pz34aWKXb9txKMKPavscXjT34KcT1Eh6XEZqN9vbVDLtVfBqMHmS.png)
properties (22)
authortorran
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@vikisecrets ·
I think it would be better to create a separate Ranked Battle type for bots, and one for human players (with easy bots that are run by Splinterlands so that a match is always found and players have the chance to sometimes win).

Probably 3 or 4 battle types:
1. Bots (Wild)
2. Modern (Human)
3. Wild (Human)

or 4 battle types
1. Modern Bots
2. Wild Bots
3. Modern Human
4. Wild Human
properties (22)
authorvikisecrets
permlinkre-theukm-rtthv7
categoryspsproposal
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@yabapmatt ·
$1.61
Instead of creating an entirely new play mode (which would be a pretty big project), what if we instead tried implementing anti-bot measures in Modern format only? This would be much, much easier to actually implement and try out and bots would still have a format with 50% of the rewards that they can participate in (Wild).
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👎  
properties (23)
authoryabapmatt
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created2023-04-25 14:32:18
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vote details (21)
@bubke ·
Quite a change in the proposal Matt, i fully supported the idea thinking 1/3th less rewards would be acceptable but as all bots and many OG's will go Wild, looks like it more be of a 2/3th reduction, that's a bit hard to start off you know.
properties (22)
authorbubke
permlinkre-yabapmatt-rtshy1
categoryspsproposal
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created2023-04-27 19:54:03
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@ponte79 ·
Dude you are using bots for so long!. A long time ago i thought you are the best SL-player and i was happy to win 1 or 2 out of 10 against you (beta card times). It was a big disappoinment to find out you were not but your bot is! At that time perhaps 10% of accounts used a bot but even then you were one of them. So please cry less!
properties (22)
authorponte79
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created2023-04-28 07:26:24
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@yabapmatt ·
$0.02
I didn't make the proposal, I just made a suggestion to make the proposal actually feasible and the author decided to take it. It's up to the community if they want to pass it or not, and if people like the original version better then anyone is free to propose that.
👍  , ,
properties (23)
authoryabapmatt
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vote details (3)
@cmplxty ·
Don't know if you'll read this but what about novice and bronze leagues for bots? We likely wont always have players in there for human battles. That would be challenging. 
properties (22)
authorcmplxty
permlinkre-yabapmatt-rtstkw
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@cryptogamedad · (edited)
would it be possible to allow the player to choose who they play?  Humans only, or they don't care and play anyone?  Let the market decide.  If no one wants to play bots then the bots will have to wait for matches.  If people don't care who they play then no change.
👍  ,
properties (23)
authorcryptogamedad
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vote details (2)
@davemccoy · (edited)
I think the goal of this proposal is to give you the latitude to handle it how you think would be best.  So your solution to this proposal would be acceptable to me.

@theukm can you please reply to @yabapmatt if you are ok with his solution?  Also if you are, then I think you can add an "edit" to your proposal referencing Yabapmatt's comments and that's an acceptable solution if we vote for this.

It feels like we are moving forward.  Thanks to both @theukm and @yabapmatt for their efforts.
👍  
👎  
properties (23)
authordavemccoy
permlinkre-yabapmatt-rtofj7
categoryspsproposal
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vote details (2)
@bronko ·
don't you think we would lose the biggest supporters of the proposal? because they are almost all people with old big decks!
👍  
properties (23)
authorbronko
permlinkre-davemccoy-rtoor5
categoryspsproposal
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created2023-04-25 18:30:42
last_update2023-04-25 18:30:42
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vote details (1)
@flauwy ·
That sounds much more reasonable than having three or four leagues!
properties (22)
authorflauwy
permlinkre-yabapmatt-rtofeu
categoryspsproposal
json_metadata{"tags":["spsproposal"],"app":"peakd/2023.4.2"}
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@jacekw ·
$0.04
There are more bots in Modern, so maybe the other way around? Anti-bot measures in Wild and let them bot in Modern?
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properties (23)
authorjacekw
permlinkre-yabapmatt-rtogb7
categoryspsproposal
json_metadata{"tags":["spsproposal"],"app":"peakd/2023.4.2"}
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vote details (2)
@jaki01 ·
$0.19
In general I would agree, but in wild there are already so many cards available per battle that it will get harder and arder for humans to manage.
That's one the the reasons why I suggested <a href="https://peakd.com/@jaki01/re-theukm-rtfhj5">this</a>.
👍  , ,
properties (23)
authorjaki01
permlinkre-jacekw-rtp0s8
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vote details (3)
@joshman ·
$0.02
Wild being a free-for-all makes more sense to me.  Human players there can gain an edge simply by having a wider range of cards to choose from.  Modern on the other hand is where the new players go, and where we really care about new user experience.
👍  , , ,
properties (23)
authorjoshman
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vote details (4)
@kotenoke ·
I like many of the others that have responded here, I think bots belong more in Wild than Modern. Modern to me is where the 'current' game scene is and for other TCGs it is what tournaments etc are based on. In this case I think keeping it largely human only is a good move.

The current Modern bots will have no issues moving into Wild and we will simply see a rental shift change of the types of cards they are renting out which should increase the value of Alpha/Beta etc since to my understanding bots are currently the largest body of card renters.

I do see the downside though in that those modern bots will now be taking part in the Wild SPS pool which means that in general all WILD battles will yield less SPS per battle as the total amount of SPS will be divided up into a now larger base of battles. This push however is probably good for the game however as it further incentivizes players to constantly 'reinvest' into new card sets. 
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@vettev ·
Putting anti-bot measures in modern fits the ethos of the leagues: modern = latest sets, and latest rules (anti-bot).  Wild = anything goes
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👎  
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vote details (10)
@zenocross ·
$0.02
I do believe Modern having the anti-bot measures is the best option mainly because newer players will mostly be going to play Modern and having people win more in Modern would directly encourage more players to play in the long run. We don't want the "entry" mode to be the hard mode in games. 

Botting already has minimal entry right now w/ all the cheap cards available to be used in Modern so once botting moves to Wild they'll need to rent a lot more cards to farm the next reward sets more effectively which in turn would get exponentially more expensive for them to do so with each new set launched which could discourage those who don't own much of the cards to still bot in Wild.
👍  , , , ,
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vote details (5)
@ladybear ·
this is a much better idea than doing nothing. i would love a full anti bot game though. thats the gamer mentality. no bots, no helpers. 
👍  , ,
properties (23)
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vote details (3)
@michealb ·
cool! either or
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@nfty-gladiator ·
I think this proposal will be passed because most of the mavs or big names in SL plays in wild because because they have all the resources haha nice one. This is not bias proposal 
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@theukm ·
$0.02
I agree to your suggestion. How do you want me to proceed? Should I edit this pre-proposal? Should I create a new one? Or, as it does not strictly fall under the purview of the DAO, do you want to bypass any vote altogether? I appreciate your reply and am willing to proceed however you wish.
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vote details (4)
@bronko ·
$0.04
i think that would be a hard pain for the people who support the proposal but own old decks. that would probably bring the biggest supporters of this proposal to no!
👍  
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vote details (1)
@yabapmatt ·
$0.07
I would edit the pre-proposal - that's basically what the pre-proposal period is for, getting feedback and making updates before the real vote begins. Also, thank you for submitting this, it seems like it has some very real support and will be great to see how the community feels about this idea.
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vote details (5)
@yabapmatt ·
$2.35
I wanted to add some more information to this that may be helpful. There are third-party services that can be used to prevent bots from being able to use APIs, and they are supposedly pretty good from what I understand. So if this proposal passes, the plan would be to use one of those services in front of the battle API for modern format battles and the Splinterlands team would not be spending any resources "policing" the system or trying to identify bots and things like that.

If this initial trial is successful and we continue this on an ongoing basis, I would probably make a proposal to ask the DAO to help cover the costs of that service, but we'll cross that bridge when we get there.
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vote details (15)
@bitcoinsig ·
$0.37
This only works as long as you don't decentralize the game, as soon as you distribute the games state so others can maintain and run their own API, this won't work.
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vote details (2)
@sorin.cristescu ·
are there actual plans to decentralize the game ?
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vote details (2)
@samuel-swinton ·
That works unless the bot is entirely browser-based, which mine is. 
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@bauloewe ·
I don't think browser based bots are much of an issue. They scale horribly and aren't a huge drain on the reward pool.
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@splinterbank ·
If only the Battle API is put behind a bot-detection system, what's stopping bots from submitting teams on-chain?
properties (22)
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@yozen ·
$0.02
Well not sure here.
I use one, but sometimes I turn it off and I play manually (and I play manually brawl and tournaments almost all the time) because I like the game, but sometimes I must use it because I don't have time to play manually ... and if I don't play I'm losing possible profits.
Imho the problem is not the bot used by a single player who usually owns cards, with staked SPS and so on, but the bot farms that drain the pools with K accounts and zero owned asset. These farms make $$$ every season and they aren't part of SL economy except for rentals.
👍  
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vote details (1)
@rtr033000 ·
Your bot will be completely useable in Wild format. This change is only going to affect Modern. You can still earn SPS when you don't have time to play by having it play Wild format. 

Again, you will STILL be able to use your bot with this proposal. 
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@yozen · (edited)
These are only my 2 cents, but from my point of view problem here is not if I could or couldn't use it.
My point is that is fine with me if I battle vs people that have an assistant but they also have Ks $ of SL cards and assets. But it sucks if I battle vs people that run tons of linked accounts only to get + sell rewards and they don't own 1$ of SL assets. These are parasites, not players.
If the team is ready to tackle the problem from this perspective is a big YEEEEES, otherwise the real problem will still persist and this proposal is just getting angry many players that really invested in the game.
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