https://i.imgur.com/u1J6eIN.png <sup>[source](http://www.digitiser2000.com/uploads/4/0/6/6/40667199/aster_orig.png)</sup> I wouldn't really consider this an obscure console except in North America. In Europe it was just as big as NES, and in Brazil it was widely played until the mid 2000s thanks to Tek Toy keeping it on life support. If anybody here recognizes it, it's probably as "that weird off brand 8 bit console Mordecai and Rigby had in Regular Show." Indeed it makes several appearances, unfortunately cementing it as a "hipster console": https://i.imgur.com/tFCZWU9.jpg <sup>[source](http://atariage.com/forums/uploads/monthly_04_2012/post-22364-0-54230900-1333677600.jpg)</sup> There's honestly a lot to recommend it, though. Even outside of the demakes of popular Genesis games like Sonic, Ecco and so on. Some of the best games were overlooked because they were part of a long running series well known and popular in Japan, but totally new and unfamiliar to the US audience. One if these was Wonder Boy. An odd series that's all over the place, the various iterations in the series are of many different genres. The first is a straight up Adventure Island clone. Then one of them is a forced scrolling arcade style platformer/shooter. But the titles in this series which won the most well deserved acclaim played something like Metroid, in that there was a huge contiguous game world to explore. Not a series of levels you play in a linear sequence, instead the only thing holding you back is upgrades you need to reach areas you can see right away, but not access yet. https://www.youtube.com/watch?v=OBdu19yBNkQ I became acquainted with arguably the best game in this series, Wonder Boy 3: The Dragon's Trap, by playing the recent remake for basically every platform in existence. I got the Switch version. They all let you switch back and forth at any time during gameplay between the new HD graphics/music and the old 8 bit ones. What really makes this game unique is that the upgrades which allow you to access new parts of the game world aren't items, they're transformations. There are six dragon bosses in the game, one for each themed area. Each one you beat casts a final curse upon you as it dies, transforming you into a different animal form: https://i.imgur.com/n5WBz05.png <sup>[source](http://www.gnbw.com/images/21.png)</sup> Each animal form has its own special characteristics. The dragon (your initial form) is basically useless, but the next form, mouse man, can fit through one block high openings. He can also walk up walls/along ceilings. Pirahna man can swim properly in water instead of just walking along the bottom. Lion man can break blocks and swings his sword in a large arc, good for defending against enemies that attack from above, or breaking blocks underneath you. Finally, hawk man can fly, but is hurt by immersion in water. On top of all that, you can buy better and better swords, armors and shields from shops all over the game world, and they all have different stats depending on which animal form you're in when you wear them. A particular sword might be very powerful when used by Lion man for example, but very weak when used by Hawk man. They also have special traits in some cases. For example there's an armor which makes you impervious to lava, though it has low defense points so you should switch to it only when crossing lots of lava pits, then switch back to a better armor. One sword lets you switch between the beast modes you've so far unlocked at will, instead of needing to find hidden transformation rooms. The graphics in some places are garish, but in other areas you can really see how the Master System benefited from coming out 2 years after the Famicom. It has graphics more rich and lush than seen in most NES games: https://i.imgur.com/jK959h2.jpg <sup>[source](https://i.ytimg.com/vi/f32r_K7vLdo/maxresdefault.jpg)</sup> But that's enough love heaped on one game. The next one I want to single out for praise is Golden Axe Warrior. You'd expect it to be a beatemup like every other game in the Golden Axe series, but as the Wonder Boy series shows, you could never count on genre consistency across a series with Sega games. They were always trying something different, for better or worse. Golden Axe Warrior was basically Sega's answer to the Zelda titles. It plays pretty much identically to Zelda for NES, but it's set in the Golden Axe world, which has surprisingly deep lore. The graphics, once again, are a little bit richer than anything seen on NES at the time: https://www.youtube.com/watch?v=ttD1ei0ND14 Sega's willingness to try lots of different things is often faulted for ruining fan beloved series, like the Sonic games. But on the other hand, Sega was also often highly derivative. Golden Axe Warrior was just a "me too" imitator of Zelda. Likewise, Zillion was their version of Metroid and Alex Kidd was their answer to Mario. Their first breakout success, Sonic the Hedgehog, was such a big hit because it got fully away from trying to do whatever Nintendo was doing and instead tried its own thing; a high speed kinetic platformer with pinball physics. Sadly the years after that would prove that Sega did not realize the source of their success. Now, Gunstar Heroes is a game I never, ever expected to even be attempted on Master System because of how chaotic and hectic it was, with all those sprites onscreen at once. But they did it, and even managed to capture the action mostly intact: https://www.youtube.com/watch?v=8MB7Hc06LZU Gunstar Heroes on an 8-bit console. There you have it. Above and beyond the average run and gun shooter of the day because of the polished gameplay and neat gimmicky set pieces. Normally those are tiresome but there's so many in Gunstar Heroes, and none of them overstay their welcome. There's a stage for example where you roll some huge dice and move around on a game board, with whatever space you land on determining the type of battle you're then thrown into. If you survive, you throw the dice again, continuing until you reach the end. But you must reach the end before player two or the AI enemy, naturally. I picked out these games not for their graphics, not out of personal preference for these genres, but because of their depth. Any amount of depth in an 8-bit game, especially when they were ported to Game Gear, was unexpected and refreshing. So the complexity of Gunstar Heroes, the sheer scope of Wonder Boy 3's sprawling game world you must constantly backtrack through while buying better weapons and armor, and the Zelda-like breadth of dungeons and items found in Golden Axe Warrior were really something special for their day. It makes them engrossing to play even in the modern era, imo. There are some more surprisingly deep, complex Master System games out there which I didn't see fit to try to cram into this article, but will probably come back to cover at some point in the future. --- *<sup>Stay Cozy!</sup>*
author | alexbeyman |
---|---|
permlink | hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get |
category | gaming |
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Looks fun enough.
author | braxton101 |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t074513137z |
category | gaming |
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I'm familiar with the console but have never played any of the games as far as I can remember. Golden Axe Warrior sounds like it is right up my alley though.
author | canadianrenegade |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180108t004407208z |
category | gaming |
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great work and nice videos its so beautiful <3
author | chaerin |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t031159516z |
category | gaming |
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I'm not going to lie, I've never even heard of this console. I can't recall a single person when I was growing up that even ever mentioned this one at all. I really need to sit down one night and delve into gaming consoles from the 80's/90's and see all of what I missed. I've also come to release that Cartoon Network still has some decent shows on from time to time apparently, as I've heard like 5 people bring up Regular Show over the past 3 weeks complaining that there isn't more of it. Maybe that's just an odd coincidence, lol.
author | deadspace |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t032603307z |
category | gaming |
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Yeah, Master System was barely even a thing over here. Nobody in the US was really aware Sega existed until the Genesis dropped, and even then it didn't explode until Sonic. It was a steep uphill battle against Nintendo.
author | alexbeyman |
---|---|
permlink | re-deadspace-re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t033017590z |
category | gaming |
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Was the Genesis released shortly after this one? They pumped out quite a few consoles there in the early 90's it seems like. I know there was the Sega Saturn released around that time as well, though the first Sega console I remember hearing about was the Dreamcast, but I'm a 90's kid so yeah, lol.
author | deadspace |
---|---|
permlink | re-alexbeyman-re-deadspace-re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t033837308z |
category | gaming |
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then SEGA MASTER SYSTEM really Amazing
author | deybala |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t044244254z |
category | gaming |
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I had no idea Gunstar Heroes was on master system. That's fuckin' wild. Treasure games is for sure one of the best developers of the 90s, crazy imaginative and super sharp games. I love Bangai-O. All these games look super sweet for the time, I've seen Wonder Boy before but never really looked into it. Never picked up that it was Metroid-esque.
author | gurudeva |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t031603449z |
category | gaming |
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Only two of the games in the series are like that. It was disappointing to find that out when I went looking as I wanted more like Wonder Boy 3. Wonder Boy in Monster World for Sega Genesis/Megadrive is the other one that's Metroid-like: https://www.youtube.com/watch?v=NzWm4iHCJPk It has some cool changes like an x-ray view of the houses you enter, instead of taking you to a different screen.
author | alexbeyman |
---|---|
permlink | re-gurudeva-re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t031847465z |
category | gaming |
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i love this game.Thanks for the review
author | jahangirwifii |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t030918458z |
category | gaming |
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good game nice post
author | john50 |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t031208323z |
category | gaming |
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I still play a lot of 8 bit games on an emulator, great post @alexbeyman upvoted and followed
author | moemanmoesly |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t030826868z |
category | gaming |
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Thanks for the important info..
author | nachon |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t054330201z |
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author | nishaopt |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t041259536z |
category | gaming |
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It made me feel so great after so long time. Nice video and reading too.
author | rahulsaini |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t054535844z |
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While following your posts did indeed got to knew many old things in a new way :) Thanks to you for that !
author | rehan12 |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t104415727z |
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That's a really amazing game. Thanks for share.
author | sanjib |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t202937537z |
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Have to confess, this system was completely outside my knowledge. Fascinating to see how effective Nintendo's marketing was (is?) in places like the USA. I rather like the look of the console itself. It's angular and has a mean-looking color scheme, there has to be a marketing angle that would have brought this into the mainstream, particularly with the (slightly) upgraded graphics & cool titles available. Thanks for the info, good read & video selection.
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---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180108t004441007z |
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The whole transformation idea in Wonder Boy 3 is a pretty damn cool way of spicing that game up. I hadn't heard about the game until this post. I had at least heard of Golden Axe Warrior but didn't know it was supposed to be a Zelda competitor.
author | snrm |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t032409414z |
category | gaming |
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Sega didn't really do a good job of marketing their own first party games or communicating what they were about. They always focused on flash over substance in their commercials, or shit talking Nintendo. If they had just showed gameplay and explained what genre it was I feel like Wonder Boy 3 and Golden Axe Warrior would have done better in the US.
author | alexbeyman |
---|---|
permlink | re-snrm-re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t032701231z |
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super cool games for a nostalgic mind :)
author | steemclaira |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t045330658z |
category | gaming |
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Haha wow talk about pushing the limits for the poor console. I cant believe how they managed to get these games running so well with the hardware at hand. Pretty amazing really. I never owned Sega as a child was always nintendo for us. A few of my childhood friends did though I remember smashing out hours of Sonic, brings back good memorys.
author | theaussiegame |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180108t052739561z |
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Nice article
author | universalpro |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t052216216z |
category | gaming |
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Heh, sounds from the game give me this little twinge of nostalgia from back then. I just try to understand one thing, how freaking dragon can be weaker than mouse man :d
author | yaan |
---|---|
permlink | re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t121951177z |
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Videogame logic, naturally.
author | alexbeyman |
---|---|
permlink | re-yaan-re-alexbeyman-hidden-gems-of-the-sega-master-system-how-deep-can-an-8-bit-game-get-20180107t131138723z |
category | gaming |
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